• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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Search results

  1. A

    Probably know the answer to this one...

    Well, found out the hard way my data backups did not include my GMAX scenes since the end of March so now I have a bunch of development that I was working on where I have the finished model files but not the GMAX scenes. I'm pretty sure I'm screwed here but can't hurt to ask. Is there anyway...
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    Bizarre animation problem

    Hey all. Long time since I've posted here. Been taking a bit of a break from scenery design to get to know my family again. Recently started playing a bit with GMAX animations. What I'm trying to do is create some glider and tow plane activity around a small glider port so I've created some...
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    Odd problem

    One of the users of my scenery is having a very strange problem when my Simulating Art Phoenix Photoreal scenery is installed. He claims that runway headings on all airports in the sim are off from their true heading, some drastically. His example is KSEA. Runway 34 which should have a...
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    Traffic lights

    Finally did it! Man, was that tough. Wanted to make an animated object representing a traffic light that went through the basic green, yellow, red sequence. Where it gets tough is having the lights in sequence for one direction of traffic while having the proper timing for the lights the...
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    BGL decompiling tools

    I'm still toying with an application that one can use to tweak all the airport addons such as taxiway signs, airport buildings, windsocks, etc. Those objects all exist in other .bgl files located throughout the FS directories. I've toyed with SceneGenX and it had great promise to solve the...
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    New tool challenge

    Not sure I have the time to begin this project but I've been thinking about the dynamics of it recently. My current scenery has over 5,000 photoreal tiles for just the summer textures and the idea of hand-creating over 5,000 night tiles is really daunting. Do you think it's possible to create...
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    You'll get a kick out of this

    As you've probably seen in my other posts, I'm taking a college GIS course and using my experiences with flight sim scenery design as the subject of my term paper. In part of my research I went looking for information about commercial flight simulator products and found this web page from Evans...
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    .tif to .bil conversion

    Hey all, I've been working on a GIS class project and of course it involves flight simulator. Downloaded a bunch of USGS 1/3 arc-second data and it came in 6 separate files. Was able to create 19 m/p mesh using these files that came out really great but I have 6 separate .bgl files to show for...
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    Animation - moving the keys

    Hey all. I've been trying to animate people inner tubing down a river and finding it nearly impossible to guage where to turn along with the bends in the river other than the old trial and error method. I tried placing a background image from a FS screen shot but getting it to be the right...
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    Moving airport

    In my new scenery I and other users have noticed that some of the more obscure airports are offset slightly from the image on the photoscenery I've installed. I downloaded AFCAD 2.21 and have found it's relatively easy to move all or parts of the airport to fix the alignments. However, there...
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    Glider and tow plane?

    Has anyone created ai traffic around a glider port that consisted of gliders and tow planes with release and glide back? If you wanted to do that, just how would you under the constraints of FS2004? I'm imagining you'd have to create an aircraft consisting of both the tow plane and glider as...
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    New support forum

    Hey all, as many of you know I've been working feverishly on creating the Phoenix area photo scenery as a commercial project and it's nearly ready for the market. Part of that process was securing and building a distribution website (located at www.simulatingart.com). I have created user...
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    User forum

    Arno, I'm getting my website setup and am a real novice at interactive web pages. I would love to have a support forum with user registration like you're using here. Any recommendations as to code? Been looking at the options for taking payments and unlocking downloads and they're pretty...
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    Locating scenery.cfg on user's computer

    Hi all. I'm writing the installer for my soon-to-be-released scenery and have found the registry key that tells where FS9 is installed but can't find any entries that show where the scenery.cfg file is located. I understand that on XP it goes in the documents and settings folder for the...
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    Latest progress on Phoenix scenery

    Well GMAX is definitely my buddy but I find that instead of finishing buildings faster I simply keep adding more and more complexity to the objects. Oh well, definitely the nerd coming through. Here's some recent screenshots: Art
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    Boolean operation

    Hey all. I'm trying something in GMAX I just can't get a handle on. I have a place on my Phoenix scenery where a freeway goes underground below a park and I have an excellent photoreal high-res shot I'd like to overlay on a plane above the scenery. My intent is to flatten the ground below...
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    GMAX Texturing

    Hi all, been working diligently in GMAX creating buildings for downtown Phoenix and every once in awhile, when doing the Unwrap UVW step, the points that define the polygon I've selected show up on the texture image as a single point. It's like all the points are wrapped up into one. I've...
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    Build 1.0.37 should be available soon

    Just sent Dazzy at the VFR Addon Site the latest upgrade to the Autogen program. One thing that numerous people had asked me for was that when creating multiple houses along a freehand line, that the houses aligned themselves with the slope of the line. I had coded that tool quickly and the...
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    Beta build 1.0.32 now available

    The VFR Autogen Addon site now has the latest build of my program - version 1.0.32. This version has a new requested feature that saves any house objects in random order. Seems if you save them as you create them and FS decides not to show them all because of autogen settings or simply the...
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    Giant trees

    I had received a forum message prior from Enzo that giant trees were showing up when he was using Flight Simulator after creating autogen from my program and I thought it might be from the earlier problems I was having with the differences between American and European representations of decimal...
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