• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

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    MSFS20 Aircraft Editor Cylinder Dispacement

    Not sure if it's already been mentioned but if you're using the in-game tools to edit your aircraft the Engine section has a small issue. It appears the Cylinder Displacement value is in Cubic Feet, whereas the value in the cfg file is in Cubic Inches. Bear this in mind or you'll find your...
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    P3D v4 Lua in XML gauges

    Has anyone got a sample gauge with Lua script in an XML gauge? I can't get even the simplest code to work so either I'm missing something obvious or my P3D is just borked! e.g. This does nothing: <Gauge Name="Test" Version="1.0"> <Size X="500" Y="326"/> <Element> <Select>...
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    P3D v4 Virtual Cockpit anomaly

    I'm having issues with a gunfire effect, it's visible from the cockpit when the aircraft is on the ground, see below. But once it's airborne the muzzle flash disappears, although the tracer and the light casting part of the effect are still visible, see the second picture. Everything appears...
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    P3D v1 P3D v1 SDK

    Does anyone have a link to the v1 SDK? It doesn't seem to be on the LM site anymore. I'm after it to export models for FSX as I think it fixed some problems that were present in the XtoMDL that came with that.
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    'Is it a valid Flight Simulator '.X' file' Export Error

    I'm getting the attached error message when I try and export certain models, any idea what's causing it? I'm opening them in MCX to add P3D4 materials, however I get the error message even if I just open a model to re-export it. It's always the same models that crash and it doesn't seem to...
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    P3D v4 Mouse Rectangles

    I've been trying to update one of my models to P3D v4, so I can use the new texture features. For some reason the resulting VC only has the default mouse rectangles e.g. gear lever, canopy lever etc., not the custom ones I coded into the model. This is despite everything being in the ModelDef...
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    Quixel Export Problem

    Is anyone using the P3D option in Quixel to export textures? I've been playing with it using a gun sight with two nodes and fore some reason it will export all the maps as DDS for node1 but only the albedo map for node2. I can get it to export all the maps as PSD using the 'unprocessed PBR'...
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    P3D v4 SimConnect_CaptureImage

    Has anyone got SimConnect_CaptureImage to actually capture an image? I've modified the sample CameraSystem sample in the SDK to capture an image of the added camera view when I press the joystick button. Everything seems to work, i.e. I no longer get any error messages when I press the...
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    P3D v4 Looping Sounds

    I've been playing around with a Lua script to play custom sounds and was wondering if anyone had got looping sounds to work correctly? I'm using soundSetProperties(SoundID, true, true) to set the loop off. If I have an if/then check that triggers the sound as long as the conditions are meet it...
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    P3D v4 64-Bit DLL Guages

    I've been using the ESP example DL gauge for various projects up to P3D3 with no real problems, mainly so I can use SimConnect to tweak the engine handling, add external stores etc. Obviously with the move to 64-bit they need to be recompiled, however after setting the project to 64-bit and...
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    P3D v2 FSX MDL slows P3D

    Did a quick search but couldn't find any other posts on this. Has anyone else had an issue with FSX format aircraft reducing FPS in P3D? A user of my Sea Fury model contacted me to say he'd noticed it slowly dragged the frame rates down in P3D, from a locked 30 down to low teens. I tried it...
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    Crash Boxes

    I may be missing something obvious, but is it possible to find out which object a crash box is associated with? I'm working on an aircraft carrier and for some reason it has a large crash box in the approach and climb out paths, neither of which actually have any geometry in, or even near...
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    FSXA Carrier Elevators

    Does anyone have any idea how to create working elevators for an aircraft carrier? I know it's possible as Javier's Nimitz has the aft starboard elevator working and you can ride it down to the hangar deck, however none of my experiments with moving platforms has worked. As soon as any...
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    SimConnect and Classes

    I may be being a bit dense as it's my first time using classes but it's time to admit the spaghetti like flow of code I have needs to be more organised. The issue I've got is that I seem to need to open a SimConnect connection in each function in a class to get it to work, rather than opening...
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    FSX Engine Auto Start/Shutdown, what does it do?!

    Does anyone know what variables etc. the auto start and shutdown commands set? I've come across a problem in my current project where if I use auto shutdown, I have to use the auto start to get them running. However if I just close the fuel cock I can subsequently use the starter button and...
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    FSX Texture problem

    I'm having a slight problem with the texturing on my current model! The translucent green bits are all on the same texture map and should in fact be a nice solid dark grey! Any ideas what's going on?! Currently using gMax.
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    FSX Dynamic array in C gauge

    I'm working on a radar gauge to display shipping near the user aircraft. What I'd like to do is take the data SimConnect is giving me, do a couple of calculations to get range and bearing and then put it in an array. Once that's done the drawing routine can work its way through the array to...
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    FSXA Throttle Control Sample

    This may have come up before but I couldn't find it with a search. Does the Throttle Control SDK sample work out of the box? For some reason neither the pre-compiled version or one I compile myself work, they connect to FSX but nothing happens, no read out of the throttle % etc. and no effect...
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    FSXA Catapults

    For the last few days I've been trying to write a gauge to control the attitude of an aircraft on a carrier catapult. Basically it sits with its nose 8 degrees up when properly attached to the catapult and the front wheel dangling in the air. I can get it to do that when it locks on to the cat...
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    FSX Adding cameras to objects

    I'm trying to add some cameras to an aircraft carrier I'm working on so it's possible to view the action from the deck, island etc. A while back I came across a blog post where someone had added an external camera to a drop-able pod, essentially he wrote an XML file that held the camera...
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