• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. tsgucci

    MSFS24 XML file is created when setting is False

    Hi Arno! Sorry I know this switch is not meant to do exactly what I mean but eventhough I set it to "False" when I export the object to MSFS 2024 gltf it creates an xml for it. I know the text is only about overwrite but if I for example export a lower LOD (which filename does not match the...
  2. tsgucci

    MSFS24 Batch Process 2020 gltf into 2024

    Hi Arno! I have a whole bunch of 2020 objects (almost 700 gltf) and would love to convert them to 2024. The catch is that it is not enough convert them. Due to the new light render in MSFS2024 we need to adjust the emissive intensity and the attached light source strength in the same manner as...
  3. tsgucci

    MSFS20 Model part / node name

    Hi Arno! Maybe I just missed it but is there any way to list the nodes of the gltf in MCX? I seem not to find it. I need them because I want to create Behaviour Visibility xml for the objects. They are old FSX objects and so far I can only find out the part/nodes names if I import them to 3DS...
  4. tsgucci

    FSX Old BGL aearial image + object?

    Hi Arno! We are trying to convert some of our very old objects into MSFS. Unfortunately during the years we lost the gmax files so we would convert back from bgl. There are some files where we have some trouble doing so. Some of the objects had an aerial image lying below them. The image...
  5. tsgucci

    MCX Task completion messages

    Hi Arno! Small addition would help a lot in MCX. If a change is done by MCX a message should be written in the statusbar. It is particulary helpful when you do several different manipulation on the object. I have a memory like a Goldfish so sometimes I forget whether I already did something on...
  6. tsgucci

    Ortography - Satellite photos for sceneries

    Hi Guys! I am wondering if you have any tips where do you buy your satellite photos for your scenery design? We use to buy it from one place but it ceased operation. I started to ask for quotation from one place but literally since a year I cannot get a valid quote because they are coming with...
  7. tsgucci

    P3D v4 gltf converted light flashing in mdl

    Hi Arno! I'm converting an MSFS created GLTF into an MDL. The lights are static and works fine in MSFS but when I convert it to P3D MDL MCX somehow adds a flash duration of 0,2 seconds. There are literally hundreds of lights so to change one-by-one is really painful. On the other hand the fx...
  8. tsgucci

    P3D v4 Strange polygon pointing to A/C center

    Hi! I’m developing a scenery with Jetways. I have a strange problem that when the jetway is activated a black polygon is drawn to the aircraft center. It happens only in P3D v4, in v5 everything is fine. The SimObject itself is exported with P3D v4.5 SDK and compiled with MCX also with P3D...
  9. tsgucci

    P3D v4 /xanim for LODs

    Hi Arno! I was converting some gltf objects with LOD into P3D objects (I merged the separate gltf LODs with the merge tool in MCX into a single a object). In MCX everything looked fine but in P3D the LOD never switched to the smaller LOD. I did some experiment created a model with LODs without...
  10. tsgucci

    P3D v4 Runway, approach, taxi and apron lights Prepar3D v4 v5

    Hi Guys! Haven't developed for P3D since a long time. If I have a scenery with Ground poly structure what is now the common method to place the different lights on the airport? We still cannot show the default lights, correct? If I use a model with emissive texture, the problem is that the...
  11. tsgucci

    P3D v4 Emissive Map Intensity

    Hi Guys! The SDK states the emissive map intensity can be adjusted trough scripting. I have never done scripting before so I am totally noob on it. Is there any example on this? Could somebody help me? Thanks a lot!
  12. tsgucci

    P3D v4 LOD switch is disabled?

    Can it be that in Prepar3D v4 and v5 always shows the uppest LOD? I did some experimenting and I cannot make the LODs work. If I load the object with MCX it shows the LOD's correctly. The bgl is compiled with v4.4 SDK.
  13. tsgucci

    P3D v5 Adding targeted dynamic light in 3dsmax

    Is there any way to add targeted light already in 3dsmax for P3D objects? Similar way to add a light effect in MCX (explained here: https://www.fsdeveloper.com/forum/threads/dynamic-lights-and-effects.453609/#post-890647) Is there a default targeted light effect in P3D? Thanks!
  14. tsgucci

    MCX ground poly wizzard scale

    Hi Arno! It seems to me that in GPW the scale paramter is ignored when compiling the BGL. Whatever I enter the result seems to me always 100%. Not a first world problem but wanted to let you know. Thanks a lot!
  15. tsgucci

    P3D v5 Converted gltf becomes black in P3D

    Hi Guys! Hi Arno! I'm trying to convert gltf objects to P3D v4.4 mdl. In MCX everything looks fine but in the sim the entire object is black. If I export the object from 3DS Max P3D v4.4 plugin to .X file and convert it with MCX to a P3D v4.4 mdl than the object is completely okay. So it is...
  16. tsgucci

    P3D v4 Converting MSFS pbr texture to P3D metallic texture

    Hi Guys! I have created several new models for MSFS and now I want to convert them to P3D. You know that the texture channels sequence is different in the two. I created a small photohsop action which moves around the RGB channels matching the wished channel contents accaptable for P3D. I'm...
  17. tsgucci

    MSFS20 gltf vertex color

    Hi Arno! When importing a gltf model to MCX the vertex color information gets lost. Is it possible to keep it somehow? The MFSF material is still applied on the object, the polys have different vertex color, just no base color texture. Thanks a lot!
  18. tsgucci

    MSFS20 Drawing order problem in 3DS viewport

    Hi there! I'm having a weird drawing order problem in 3DS 2021 when using MSFS material. Somehow the objects are semi-transparent eventhough the material is set to opague and the polys at the back of the object are drawned last so they look weird. If I use standard physical material the problem...
  19. tsgucci

    MSFS20 Flight Simulator Material missing from General

    Hey Guys! I cannot create MSFS material in the slate material editor (3ds max 2021) because the 'Flight Simulator' material is missing from the General Tab. The plugin seems to work, I can export with Babylon. If I open an older file where MSFS material is used, than I can open them and edit...
  20. tsgucci

    MSFS20 Earth curvation for FS2020

    Hi Arno! Can it be that the earth curvation is different in MSFS2020? Today I have made a brief test and it seems it is slightly different to the FSX method. If it is different do you see a chance to adapt MCX for this? Thanks a lot!
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