• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. mariopilot

    MSFS20 Reflection Mask Factor not working

    Hello All, I have a MSFS Glass material used to cast cockpit reflections on the inside, as MSFS Windshield materials do not do this (Virtual Cockpit View). This may be caused by Sim Update 7 (Beta). At the moment, no matter what value I put in the "Reflection Mask Factor", there is always a...
  2. mariopilot

    Blender Flight Stick "Bellows": Bone animation

    Hello All, So I decided to try and animate a stick "bellow" with bones, so that the bottom stays put while the rest deforms in X-Y direction. The setup: - 2 bones: one holds the bottom in place, the other acts on the rest (with a gradient weight so that the top moves with the stick, and the...
  3. mariopilot

    MSFS20 How to get "<On Event="*****">" out of XML gauge?

    Hello all, I want to get key event reading out of a XML gauge code, as these affect rendering of HTML gauges, and no telling how that will change in the future... so, a XML gauge code like: <Keys> <On Event="ATC_MENU_1"> 1 (&gt;L:XMIT,bool) </On> </Keys>...
  4. mariopilot

    Blender Precise planar UV mapping?

    Hello all, This is a very basic Blender question, from someone coming from gMax. In gMax, you could do planar UV mapping and enter a specific size for the UVW "Gizmo". This allows to perfectly match resolution across textures. I'd like to do the same in Blender, so that I can match and align...
  5. mariopilot

    MSFS20 Jet Engines: my findings

    Hello All, I have been experimenting with "engines.cfg" to find what works and what not. All under "Modern" FM. THe tables that work are: n1_and_mach_on_thrust_table corrected_airflow_table This allows us to get the correct thrust for a given N1, but that is where the good news stop, sadly...
  6. mariopilot

    MSFS20 2D Gauges, backlighting, emissive

    Hello! I have been trying to get my 2D gauges to have backlighting. Using Blender2MSFS 0.4. Problem is, by default, MSFS makes the gauges emissive! Rules of the game: name a material $something (the material name is what panel.cfg texture must match!) base color is irrelevant emissive...
  7. mariopilot

    FS2004 Flight Dynamics affected by Frames/Sec (FPS)?

    Hello People! You haven't heard from me in ages, but I am back in business, with an incredibly strange one, and for the obsolete FS-2004! I still support it, although probably for the last time! FS-202 up next! While sending a new aircraft of mine for testing, one of the testers found that his...
  8. mariopilot

    FSX Shiny annunciator lights/HUD for VC?

    Hi All, As per the topic title, I am trying to obtain a material that is full brightness no matter what. Currently I do this in FS9 via ASM editing. In FS-X + gMax, I only seem to be able to apply a light map, in multiply blend mode with a fully white content. I need this for 2 things...
  9. mariopilot

    FS2004 Effects turn into "halo.bmp" at (small) distance

    As per the title, I have an FX file that is nothing else than a light sprite meant for NAV and other lighting. Everything about it is fine, except it turns into "halo.bmp" when viewed approx. 300 ft away. This means that a 250 ft spot view degenerates the effect on the far away wingtip (plane...
  10. mariopilot

    FS2004 Landing light splashes wrong

    Dear all, Please see attached image: For some reasons, my landing light splashes are textured wrong. I have others working properly in the same model (see taxi light in nose, but other landing lights work well too). The ones that show wrong are intended as Wing and turnoff lights. They...
  11. mariopilot

    FS2004 Very simple question of ATT hold and XML

    This snippet of code: (A:Autopilot flight director pitch, degrees) 12 &lt; if{ 1 (&gt;K:AP_PITCH_REF_INC_UP) } Should simply increase FD pitch to 12° and stop there, but it shoots up to maximum instead (set at 25 in CFG). It is for an automatic go-around mode. The idea is so simple but it...
  12. mariopilot

    FS2004 ATT hold activates but AP does not take over

    Hi All, As per the title, I am controlling "A:AUTOPILOT ATTITUDE HOLD,bool" via XML, and it properly responds to the events "K:AP_ATT_HOLD_ON" and "K:AP_ATT_HOLD_OFF", but still the autopilot leaves me with full elevator and trim control. AP is on as in the meantime HDG hold is still working...
  13. mariopilot

    FS2004 Does ADF support standby frequency?

    I have an ADF radio to program. So far whatever I do active freq = standby Freq, no matter if I use "ADF_x_DEC" or ADF_COMPLETE_SET. The real radio allows for direct setting of both active and standby. Got this to work OK for the COMM radios, and was adapting the XML code for the ADFs... but as...
  14. mariopilot

    Fuel Selector Aerobatics

    Hi All, I will try to be as concise as possible. My aircraft has 2 engines and 3 fuel tanks: -Left -Center -Right I have devised a monstrous XML orchestra that puts the fuel selectors of each engine according to tank boost pumps and X-Feed status (all custom L: variables). It works as intended...
  15. mariopilot

    FS2004 Jet Engine: Reversed Oil Temperature?

    This is one of the most unusual encounters! I have modeled this JT-8D to the extreme. Everything works as intended, N1/2, Thrust, spool rates, throttle response... no strange behaviors observed except for the oil temperature: Engine OFF --> Oil Temp = Ambient temp: OK! Start-Up to idle --> Oil...
  16. mariopilot

    FSX External lightmaps for various light types (gMax)?

    Howdy! Hard to write a compact title for what I am investigating upon. I never used light maps before made exception for virtual cockpit back-lighting. In FS-9, I can edit the ASM files and link light mapping to whatever light I want. My model is divided in sections for use with ULE, therefore I...
  17. mariopilot

    transparency issues with gauge bitmaps

    This is strange... I am building XML gauges and as usual there is a bunch of 24 bit BMP files with transparent areas filled in 0,0,0. Sometimes there are areas not transparent around the limits of the 0,0,0 areas. If I open the file in paint and fill the black with another color, there are no...
  18. mariopilot

    FS2004 BGL_LIGHT: remove conditional appearance

    So, my Mercure has, aside from taxi and landing lights (that require no tricks): Runway Turn-off lights Wing inspection lights If I use a landing light poly linked to a XML appearance objects, it will be an AND condition and the light "cones" will show up only if landing and WING/TURNOFF...
  19. mariopilot

    Alpha channel injecting with BATCH Imagetool?

    This is a batch texture question. I have a Photoshop file that is 4096x2048 and outputs 8x 1024x1024 PNG textures. There will be a "copy" of the file for the alpha channels. Can I build a batch file that runs imagetool to output my DXT3 textures WITH the alpha channel? Alpha channel will be in...
  20. mariopilot

    The Overunity Generator (Alternator)

    Yes, perpetual motion and free energy are indeed possible. At least in the FS world, provided N2 > 10% (Jet aircraft only. Should test turboprops...) :rotfl: You may know this already but: FS2004: switch off all engines. Switch off battery. Close the engine fuel valves. Crank one starter...
Back
Top