• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. F

    MSFS20 SketchUp to Blender - Migrate from Principled BSDF to MSFS Material

    Hey everyone! Long time no see! I'm trying to get back into scenery design and I have a few terminals modeled and textured in SketchUp and imported in Blender. They import fine, with all the albedo textures and UV, but they are all using standard Blender materials (Principled BSDF). Is there an...
  2. F

    MSFS20 Difference between LVAR, HVAR and SimVar

    Hi there! Pretty straightforward question, but can someone please explain the difference between all these types of variables, specially between LVAR and SimVar? I'm familiarized on using SimConnect with SimVars that are documented on the SDK, but I also see a lot of people mentioning LVARs...
  3. F

    MSFS20 Issues retrieving CDU text from PMDG 737-NG3 using SimConnect

    Hey everyone! A couple of years ago I've assembled an Arduino with a TFT display that shows the CDU text from PMDG's 737-NGX for P3D. I recently bought the NG3 for MSFS and was porting my code to the MSFS SimConnect, but I'm having some issues retrieving the CDU display data. I can send the...
  4. F

    MSFS20 Tweak autogen building heights

    Hey everyone! Is there a way to tweak the height of autogenerated buildings? It's is doing a pretty good job positioning the buildings in my city, except they are all only 4 or 5 story high. I'd like to tweak the autogen so I can get some higher "skyscrapers" in downtown. I doesn't have to be...
  5. F

    P3D v4 Fergo Cockpit Camera - Virtual Cockpit camera presets

    Hey everyone! After a few months in development, I finally reached a state where I can release my P3D addon "Fergo Cockpit Camera". It's a camera add-on that let's you setup multiple virtual cockpit views and assign hotkeys to switch to them (so you can have views for FMC, overhead...
  6. F

    GMax ground floating?

    Hello! I'm noticing something weird in my scenery. I made the GMax ground polygon, edited the asm and compiled the BGL. The airport altitude in AFCAD is set to 749 meters and I created a flatten polygon in SBuilder at the same altitude. When I set the time to dusk/night/dawn, it looks like the...
  7. F

    Best way to add the lights after using GMax ground

    Hey everyone. I used GMax polygons (using the FS2002 method and asm tweaking) for the ground of my airport (FS2004), and because of this, all the lights from the AFCAD are gone. What is the best way to add the apron/taxi lighting when I use this method? And for the runway, I'll have to put...
  8. F

    Afonso Pena - SBCT - Curitiba/Brazil

    Hello everyone! I've beem working on this airport (from my city Curitiba) for a long time and I finally fixed my problems with the photoreal ground and aprons. The ground is almost done, I just need to put some extra markings in the aprons and parkings. The terminal is not finished, it needs...
  9. F

    GMax ground tiles covering afcad lights

    Hey, how are you? Well, I design my sceneries using GMax to create the photoreal ground of the airport (using the ASM tweaking from the FS2002 SDK). This process creates very high-res grounds, but unfortunately it covers all the AFCAD lighting. Usually I use BGL lights in this case, which...
  10. F

    Aprons disappear when Taxilines are loaded

    Hey guys! I'm having a strange problem here. I'm creating the ground for my airport in Gmax, exporting and manually editing the ASM files ( using the FS2002 tools ). The airport is for FS2004. I've created one BGL for the Fotoreal ground ( layer 8, in the asm file ), the aprons/taxiways on...
  11. F

    Fergo Texture Converter

    Hello! First of all, i'm sorry if i'm posting on the wrong session, but I don't where to post this kind of stuff. Well, I recently created a GUI application that uses imagetool.exe for converting textures. The main purpose of this app is for batch conversion. I know that DXTBmp is very...
  12. F

    BGL Lights and GMax

    Hi! I'm a LOT confused with this BGL Light thing. I've created a Gmax poligon for my scenery, so all my ground spot lights are gone. I've searched in this forum and i found something called BGL Lights. The problem is that i don't know de procedures to put this into FS. I have this code...
  13. F

    Lines on ground tiles

    Hi! I'm creating a ground poly in Max wi planes. I have 9 560x560 planes creating a kind of a grid. I have also 9 1024x1024 images that I should apply to those planes. I've creted the 9 materials, apply them to each surface and then apply the UVWMap modifier. The problem is that when I go into...
  14. F

    Keep light intensity

    Hi! I've followed the Wiki tutorial about creating lights with GMax and effect. For apron light its just perfect, but for runway lights it's no good, beacause the light glow become almost invisible when you are a few meters away. What is the best solution to make this light effects keep its...
  15. F

    Light effects not working

    Hi! I've followed the instructions of the Wiki abou creating gmax ( i'm actually using 3dsmax ) apron light but its not working. I've created the boxes, transformed to Edit. Mesh, edited and ran the Script ( i've used the effect fx_navwhi ( see below )), exported to .X using Panda Exporter...
  16. F

    GMax - Ground polygons questions

    Hi! First Question: I've finally did my ground polygon with gmax, but I'm having some troubles with the scale. I have a 1024x1024 bmp here that covers a part of the airport ( something around 1m/pixel ). So, in GMax, I set the units to Meters and create a plane with 1024m x 1024m, to keep...
  17. F

    Background Image - FSSC

    Hello all! I'm working on photoreslistic background for an airport in FS2k4, using FSSC. Lets say that I have an area of 3000x3000 meters and i want to do a background with a resolution of 1m/pixel. Obviously my image should be 3000px X 3000px. I have this image, but when I try to put it into...
  18. F

    VTP Polys, Photo and GroundMaker

    Hello guys! Its my first post in here. I'm creating a scenery of my local airport. The terminal model is done, but to continue the project, i need do understand certain things. 1) What's de difference between VTP Polygons and Photos ( im using Sbuilder )? Both of them are used to put...
Back
Top