• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. GarbageHaul85

    FS2004 Modifying lclookup.bgl

    Hi everyone, There's an old forum post here that discussed reversing the lclookup.bgl file from P3D, and theisomizer provided code to the OP, davidk64, that helped turn this file into an easily modifiable format. However, theisomizer hasn't been active for over a year, and when I contacted the...
  2. GarbageHaul85

    WIP FS2004 Unlimited Export

    Brilliant progress! This is monumental for FS9.
  3. GarbageHaul85

    FS2004 FS2004 not exporting Mouse Rectangles correctly

    Thanks so much, I’ve finally got time today to test this much-anticipated release. Would it also be possible to add custom shadows into fs9 mdls? I’ve not seen it done before, but it would be very useful for custom trees, etc.
  4. GarbageHaul85

    FS2004 FS2004 not exporting Mouse Rectangles correctly

    That's brilliant, thanks so much! I've encountered a pretty similar issue with visibility conditions too; light_landing_vis works fine when exported from a specific instance, but if that model is then re-imported back into MCX it converts into an *_mcx vis condition, which then doesn't re-export...
  5. GarbageHaul85

    FS2004 FS2004 not exporting Mouse Rectangles correctly

    Thanks so much for implementing these changes, it’s really useful. The separate animations aren’t in that model, but I can send you the original file that does. I’ve got the original FSX model, with animations that don’t export properly, and one for FS9 that I’ve fixed manually.
  6. GarbageHaul85

    FS2004 FS2004 not exporting Mouse Rectangles correctly

    Speaking of the 4mm export, I had actually made my own plugin that intercepts the MCX workflow to inject ASM code into the model. My standard workflow would be the object at 16x scale, and then this program would automatically intercept the asm when generated and downsize it to normal, which is...
  7. GarbageHaul85

    FS2004 FS2004 not exporting Mouse Rectangles correctly

    The mouse rectangles work fine when exported as fs9_*, but when that model is reimported into MCX the fs9 tag is stripped since they’re just turned into standard variables, and then when they’re re-exported because they don’t have the fs9 tag they just get removed. Funnily enough it doesn’t...
  8. GarbageHaul85

    FS2004 FS2004 not exporting Mouse Rectangles correctly

    Thanks Arno, that’s exactly the issue I’m seeing. Only fs9_lever_throttle gives a throttle mouserec on my end, but either way the conditions are always lost.
  9. GarbageHaul85

    FS2004 FS2004 not exporting Mouse Rectangles correctly

    Both makemdl parts and modeldef are set correctly - it exports mouse rectangles just fine, it just turns them into the FSX representation instead of “re-converting” back into FS9. Animations work fine, it’s just mouserecs. I can send you a test .mob file in a bit to demonstrate the issue -...
  10. GarbageHaul85

    FS2004 FS2004 not exporting Mouse Rectangles correctly

    When an Fs2004 MDL file is loaded into MCX, every mouse rectangle is assumed to be the standard FSX representation (lever_throttle0, for instance). This is incorrect for FS9, as it relies on custom FS9 tags (fs9_lever_throttle0) that aren't interpreted by MCX, so when a model is exported it...
  11. GarbageHaul85

    FS2004 FS9 Seasonal Textures

    Thanks so much! Glad to see these features come to MCX, I think they’re much needed :) Do you have any idea why some of the trees have different shading values at random?
  12. GarbageHaul85

    FS2004 FS9 Seasonal Textures

    You happened to reply exactly as I was typing out my reply that I had fixed this 😂 Setting all alpha values to 0, including diffuse, solved it on MDLTweaker. It's all working mostly as intended, except for some of the trees having different shading at seemingly random.
  13. GarbageHaul85

    FS2004 SBuilder not exporting alpha channel correctly

    When an alpha map in 8-bit BMP format is exported as VTP photoscenery in SBuilder, it doesn't seem to apply at all to the generated textures and just changes some of them to having 256 colours. I've attached two screenshots showing the resulting texture and the SBuilder view of the alpha map...
  14. GarbageHaul85

    FS2004 FS9 Seasonal Textures

    I've attached a screenshot showing the trees as processed directly from FSX bgl into MCX with my material template applied. The Destination and Source blend, although not in the FS2004 material tree, are crucial in getting a lot of backported objects to work (how I fixed envmap showing on...
  15. GarbageHaul85

    FS2004 FS9 Seasonal Textures

    I use the FSX material menu because a lot of the values have an effect on FS9, especially to do with source blend and alpha values. It would be nice if MDLTweaker could only edit the shadow and seasonal texture values, because it nullifies all changes to the materials made in MCX. Some feature...
  16. GarbageHaul85

    FS2004 FS9 Seasonal Textures

    In the last section of that article it refers to changing the materials based on days, but these values must be known. Is there any way to tweak the ASM so that it just relies solely on the mesh, so my objects can work as a global library? If the same tree is placed in both Oslo and Prague, and...
  17. GarbageHaul85

    FS2004 FS9 Seasonal Textures

    How would I attach the textures into the asm? Just adding the file names as reference, or would they look for more calls? Hopefully the process can be automated - same with shadow removal.
  18. GarbageHaul85

    FS2004 FS9 Seasonal Textures

    Using MDLTweaker I get very see through and shiny trees, things I avoided by using MCX. I'll get a screenshot later to demonstrate. It also doesn't really conform to seasonal boundaries at all, it reflects the sim value (current season being fall) even though in Oslo HW textures are loaded. If I...
  19. GarbageHaul85

    FS2004 FS9 Scenery Effects from FSX

    Doesn't show in the sim, there's nothing obvious in any output files. I've sent you the original bgl.
  20. GarbageHaul85

    FS2004 FS9 Scenery Effects from FSX

    Following on from my previous post, I wanted to make a separate thread to keep this information separate and easily accessible for anyone who encounters the same. I've got a library of effect files to be used on scenery, but whenever these are exported nothing happens. The files originally came...
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