• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

msfs

  1. R

    MSFS20 Problems to export in blender model with blender2msfs

    Hello everyone, I have a problem with my blender, when exports any models for use in msfs, the blender not create the files gltf and bin when use blender2msfs toolkit, I'm use version blender 2.93.5 I too used versions LTS, but, continues the problems. I feel very sad
  2. Hans Humblet

    MSFS20 Documentation on translations/localizations of custom strings?

    Does anybody know if there is any documentation out there about how to localize strings that are used in custom made aircraft? I tried to put them in the main folder (.locPak files, aside the SimObjects folder) and tried to reference them in my checklists. However, without any success... :confused:
  3. RED COOL

    MSFS20 Rendering a screen or a texture on a scenery object

    Hello I tackled this topic with P3D back in the day and I found it pretty interesting. I would like to know if it is possible to render a screen on a scenery object, for example: Let’s say I have a billboard, and I want to render a sequence of frames through a pre-scripted C++ or any other...
  4. R

    MSFS20 Albedo map issue

    Hi! I cant find a sulution to this issue I have got with some of my models, tried pretty much everything I can think of but no solution. Exported all the maps out of Substance painter using this preset. Imported each map into each slot using MSFS standard material mode, everything rendering...
  5. FrancisJohannes

    Bleeding Ground Textures Ground Polygon Problems

    Hi guys, this started happening to one of my custom sceneries I created but only after SU5 in MSFS2020. Does anyone know about this issue? I've been trying to find information on it so I can resolve it. Please let me know the proper terminology or definition for this visual issue. It only...
  6. fred1690

    MSFS20 EDDN Airport Nuremberg [released]

    For a few months I have been working on EDDN Nuremberg for MS Flight Simulator. This is an international airport in Germany, located in the north of Bavaria. And with about 4 million passengers in 2019, it is the 10th biggest airport in Germany. The eastern parts of the airport are almost...
  7. unc1rlm

    MSFS20 Vehicle taxi link is hidden..need.. some help

    Hi.. I installed it but it previously had some the edge lines showing and the grass was covering the pavement so i removed it and removed the edges this time and the pavement is still not showing....Shouldn't it be higher in level and not below ground somewhere? Here's a example...if i leave the...
  8. Flugi

    Surface shows bright from below.

    I've built this bridge for my new project, but the behaviour of the texture or normals are confusing me. When i open the 3D in MCX some lite angled surfaces shows brighter then the horizontal parts. Physically it makes sense for me. I still don't understand why they look so different. I tried...
  9. unc1rlm

    MSFS20 error in light fx attachpoints

    I have an old dc3..(only one that has a Piedmont texture) for my private airport ...that has the light installed but do not show up on the aircraft and I was trying to correct (make worse) the situation and I keep getting this error msg.. Any help would be appreciated... maybe going about...
  10. Rotornut44

    MSFS20 [MCX] Transparent glass?

    OK. I feel like this should be pretty straight forward, but for whatever reason, I have been unable to figure it out.. I have a static model where I want to make the glass transparent. Just as you would for a normal aircraft simobject. The glass material has a texture by default. Coming from...
  11. pyreegue

    MSFS20 VDGS Solution (Paid)

    Looking to purchase a complete VDGS system module to implement it into my sceneries. If you have one that is working and can show it in MSFS - write here or DM me.
  12. unc1rlm

    MSFS20 Navigraph

    I just purchased the latest (not beta) of the navigraph for msfs.. I assume it is updating the navdata for msfs airports. My question is with a project in development and in my Comm listings its is blank...is there a way to update with the approaches, etc, etc etc.. I have no landing ai's and...
  13. B

    Buttons and switches(Paid/unpaid)

    Hey, I’m looking for people with experience coding buttons, switches and what not for a airbus. DM if you are interested! Thanks, Blake
  14. M

    Questions on emissie textures, excluding AI traffic, Animated people to MSFS, Time of day params to objects.

    Hi. New to the forum but been lurking for a looong time. I have a few questions that I hope some of you might know the answer to, though they have been asked before, things are changing fast in the SDK, and since most of them are months old im hoping that solutions/fixes have come to light...
  15. CaptMatto

    MSFS20 Missing Hobbs meter in default G36 Bonanza

    Hi All The Hobbs meter in the MSFS G36 is missing and I'd like try and add it into our G36 Improvement Mod. I am new to this so wondered if there were any knowledgeable people here who could give me some pointers? (I've also posted in the MSFS SDK forum) To fix the issue I believe I need...
  16. Rotornut44

    MSFS20 Scenery Devs: A compatibility reminder!

    I know this was talked about shortly after the MSFS was made publicly available, however I've been surprised to see these two mistakes still being made, and often going uncorrected. Remember to always rename your modellib.bgl (You want to rename the "modellib" input folder for this) and...
  17. unc1rlm

    MSFS20 Not seeing it....Please

    I have a model control tower...It shows working ok in Blender and in MCX but not doing anything in MSFS.... I am using ADE in live connect with MSFS..... I managed to get the attach point id etc but nothing is changing as far as rotating or lights round and round. The attach point guid...
  18. sim4flight

    Flexible Positions Available

    Sim4Flight is looking for talented developers to join its A35X endeavour! While we have made considerable progress on our flagship project: The A35X for MSFS. We want to increase our production speed to a more favourable level and are looking for more talented developers to add to our team...
  19. L

    Frequency changing with legacy key events doesn’t work in MSFS

    I wrote the following code in the model.xml for a knob to change the adf frequency: <Animation name="li2adf1m" guid="1e165643-8f45-4212-76d7-ace13e4fb81c" type="Sim" typeParam="AutoPlay" typeParam2="li2adf1m" length="360"/> <PartInfo> <Name>li2adf1m</Name> <Animation> <Parameter> <Code>...
  20. B

    FSX Info needed for add-on please

    Hi all I’ve been trying to find the best possible way to write an add-on for FSX,P3D and in future MSFS whereby I use custom made avionics hardware, I’ve been developing my own hardware in the hopes of one day starting a company but my background in the coding/inner workings of the sim is...
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