• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

msfs

  1. Marionettework

    Was there a fix for glass windows appearing black through fog?

    I noticed this issue on my DAAT airport as well as Roman Design CYOW, when there are low-altitude clouds/fog, the glass appears very dark/black as it has no fog effect applied to it. Has there been a fix identified for it? The material is MSFS glass with high transparency and dark color.
  2. simmershome

    MSFS20 Simmershome Riesa EDAU for MSFS (RELEASED)

    Alternating with P3D I am now also working on MSFS. In P3D I'm working on a new version of Tempelhof Retro together with Holger and in MSFS I'm working on Riesa. Here are the first pictures from the MSFS and actually it will be finished soon. The Airfield has all the features I am used to...
  3. PhobosDesigns

    ATC vocalizations saying KBDU instead of Boulder

    I'm hitting my head against the wall here. Any calls to CTAF/UNICOM phonetically say "KBDU" in the beginning instead of simply "Boulder" or "Boulder Traffic." The only place I've seen to adjust frequencies (which I had assumed was the correct place to change this) was in the objects.xml file...
  4. Clamb

    MSFS20 SimConnect_AddToFacilityDefinition in C#

    Hi, I'm desperately trying to get airport information from MSFS using the relatively new SimConnect_AddToFacilityDefinition function. Sending the request and receiving some kind of data is working fine. However, I'm not able to get more than a single int. I've made a bare-minimum example for...
  5. SilenT

    Autopilot = 1 not working after SU12?

    Hi, I know this forum is for devs however I'm trying to make the "base" autopilot work in the VL-3 (msfs) and I just can't. I tried everything.. systems.cfg [AUTOPILOT] autopilot_available = 1 flight_director_available = 1 default_roll_mode = 1 default_pitch_mode =1 engines.cfg...
  6. C

    Disappearing objects on compile MSFS

    Hi FS Dev community. I've done a forum search for this issue and haven't turned up anything, I'm relatively new to the MSFS side of things but did do a bit in FSX ages ago. I've built a helipad for a nearby city (Dunedin, NZ if anyone is interested) and putting the final touches and doing some...
  7. MM Simulations

    MSFS20 EFTU Turku Airport

    Get a copy of Turku Airport from all platforms! [orbx-simMarket-flightsim.to-aerosoft-iniBuilds-contrail] *(Marketplace in the coming days)* https://www.mmsimulations.com/turku Turku Airport trailer is here! Thank you to AviationLads
  8. M

    MSFS20 To what extent are missions currently working in SDK/DevMode?

    I'm new to missions, and I've probably been making many beginner mistakes as I try to understand this thing. My initial goal is to make a simple scenic approach with contextual voice prompts. The closest example I can find is 'Sitka Approach' in the 40th Anniversary Edition missions. I notice...
  9. L

    MSFS20 Connection between Microsoft Flight Simulator and external simulation engine.

    I am porting the Tu-154B-2 from X-Plane, for which I write an engine that can simulate "directly rewritten to C" LUA scripts, and executed it as a QT application. And at the moment I have: -Completely rewritten Datarefs; -The "core" of the engine itself, which executes the logic of the systems...
  10. M

    Attached Light in MSFS

    I am trying to adjust the intensity of attached point lights for use in MSFS. These are way too bright. I tried adjusting in the spotlight area, but no change. I am really not understanding the parameters to use spotlight, hence I tried point light. Maybe I have to use spotlight but feel it...
  11. WorldSky

    MSFS20 Animation from MCX Not Working in MSFS2020

    Hi, I have a problem when using animation on an object for MSFS2020. I created the animation in 3dsmax and exported it to modelconverterx and then exported it to MSFS2020. When in Modelconverterx, the animation is detected and runs smoothly, but when tested in MSFS2020, the animation does not...
  12. jkustom56

    MSFS20 ModelConverterX Textures have become darker

    Hello, This is my first post. I have been making my own scenery objects for about 7 years. My method is to build Buildings such as hangars using TinkerCad, converting the STL file with MCX into .dae files, than painting/texturing in SketchUp, exporting the .KMZ file back to MCX to place them...
  13. =Hollywood=

    MSFS20 YBAF - Archerfield Airport

    I posted in the working on scenery thread but with developing it I figured it would be best to start a thread. I've dabbled in Blender a bit as well as previous 3D design software going back to Flight Simulator Flight Studio and Lightwave 3D but it's only now I'm starting to get seriously into...
  14. unc1rlm

    material not visible

    Question. I have a model..here it is displayed in viewport all nice and shiny. This is a model blend file with the material built in. No texture folder. Now I export it. I open it in Model Converter X and the textures are blank but you can see them when highlighted in the texture window when...
  15. haykal17

    MSFS20 some US and Canadian airstrips

    hey! I'm currently working on a few series of airports/airstrips in the US and possibly Canada. A few days ago I finished 80TN Big "T" Airport, its now available on flightsim.to and https://secure.simmarket.com/project-max-80tn-big-t-airport-lenoir-city-msfs.phtml and now I'm already working on...
  16. M

    MSFS20 Dornier Do-228

    Started working on the Do228. So far got the basic fuselage done - still needs detailing and the addition of the gear fairing and wingbox. If anyone has access to any manuals (except the -100 POH), please let me know :)
  17. unc1rlm

    Can't figure out what's wrong

    I am getting an error that say "body" is not in view layer. how do i correct that so I can export. Thanks
  18. unc1rlm

    Why does it look like this

    I am tryiong to understand why the Bin file in MCX looks like this compared to what it looks like in Blender. I am using 3.3.1 and MSFS Toolkit. I do not understand how to set up the new exporter with Collection 1/20 etc etc etc. BobM.
  19. unc1rlm

    Why does all this show up

    I am using Blender 3.3 with the new io tool gltf exporter and not MSFS Toolkit but I get this whole black area with the model and if I try to add model in MSFS I get all of it and not just the car? I open the bin file and this is what I get? Little help here. Greets and Thanks, BobM
  20. D

    MSFS SDK - Renaming projects

    Hello! I have made a couple of scenery projects that I would like to rename to get a consistent naming. I would like to rename the projects so that also the output package is renamed when compiling. I can't seem to find out how to do this. I have tried to rename manually but then the project...
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