I downloaded the latest version of ADE for FSX (I have the original non-deluxe FSX version). Knowing that ADE needs the BglCompiler and Shp2Vec program files to work, I downloaded the P3D SDK files that would also be compatible for editing airports in FSX. (And it did work.)
But after downloading ADE I noticed that the installation already came with the required Shp2Vec and BglCompiler files -- my question is, were these added later on for those who didn't have the required SDK files or are these older program files that shouldn't be used? Why didn't the ADE program locate these with the 'Find' files feature while setting up the ADE installation for the first time if they are usable?
If the included SDK files are safe to use, then can I use them instead of the P3D SDK files I had to download?
But after downloading ADE I noticed that the installation already came with the required Shp2Vec and BglCompiler files -- my question is, were these added later on for those who didn't have the required SDK files or are these older program files that shouldn't be used? Why didn't the ADE program locate these with the 'Find' files feature while setting up the ADE installation for the first time if they are usable?
If the included SDK files are safe to use, then can I use them instead of the P3D SDK files I had to download?