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ADE SDK File Queries (FSX)

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india
I downloaded the latest version of ADE for FSX (I have the original non-deluxe FSX version). Knowing that ADE needs the BglCompiler and Shp2Vec program files to work, I downloaded the P3D SDK files that would also be compatible for editing airports in FSX. (And it did work.)

But after downloading ADE I noticed that the installation already came with the required Shp2Vec and BglCompiler files -- my question is, were these added later on for those who didn't have the required SDK files or are these older program files that shouldn't be used? Why didn't the ADE program locate these with the 'Find' files feature while setting up the ADE installation for the first time if they are usable?

If the included SDK files are safe to use, then can I use them instead of the P3D SDK files I had to download?
 

Pyscen

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Hello..

Not certain, but the compiler that you mentioned is for FS9, not FSX. The P3D SDK v1.4 should be used.
 

scruffyduck

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ADE does not ship bglcomp or shp2vec compilers by default other than for FS9. As Doug states if you are using ADE for FSX then please use the P3D v1.4 SDK Any later version of the P3D SDK can generate code that will not work in FSX
 
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Could you confirm that these programs that came along with ADE after being installed are for only FS9?

This is in the main ADE folder:
Capture1.JPG


This is in the FSX folder:
Capture2.JPG



Since ADE needs Shp2Vec and the BglComp only from the SDK's, is it possible to only have these two programs left in a separate file and delete the other files that came with the entire P3D SDK installer? I'm running low on space so I wanted to know if it would be possible to only keep the required programs and delete the rest.
 

scruffyduck

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What version of ADE are you using? 1.78? I am not sure what you are asking - is this about removing parts of the SDK or removing files from ADE or both?

I have moved this thread to the ADE support forum
 

rhumbaflappy

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Don't delete anything; you'll screw up the program. If you are that low on disk space, you cannot possibly be serious about creating scenery.

You'd be better off spending your time getting a part-time job and saving the money to buy a hard-drive. Then you can quit that job and design airports with plenty of room to spare. This is the best advice I have. An external hard-drive can he had for under $50 US.
 

scruffyduck

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Dick is correct. Don't remove any files from inside ADE even if they appear to be the same as SDK files. Don't start removing parts of the SDK to save space. There is more to the bgl compiler than the executable you are looking at. SDKs need to match the version of the sim that you are working with.
 
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india
What version of ADE are you using? 1.78? I am not sure what you are asking - is this about removing parts of the SDK or removing files from ADE or both?

I have moved this thread to the ADE support forum

What I meant to ask was that since the P3D SDK files are working as needed and they're the only files needed from the SDK, can I place ONLY the environment SDK into the ADE folder and direct the program to them and delete the rest of the P3D SDK files that aren't needed? Or can I replace (only) the Shp2Vec and BglCompiler files on ADE with the P3D SDK files? Would it be safe to do so?
 
Last edited:

scruffyduck

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No - please don't do that. Leave any files in ADE alone whatever they may look like they match some in the SDK. Install the SDK fully and point ADE to it in the settings. What you see are not the only files needed from the SDK. I have now run out of ways of saying all this. For the avoidance of doubt I am the developer of ADE and I do know how it works.
 
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