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Hello!
I am having issues with the animation names. To animate something in Blender, you have to name the animation and use that name in the XML to be referenced and seen in the simulator. The problem comes when there are multiple childs of a parent animation (landing gears, flaps, etc...) where blender don't admit the same name of the animation and it ads an 001, 002, etc.. breaking the animation. So the only way to use them is dupplicating (making 3-4-5..etc... times) the lines in the XML to define the animation, each with the name+001, etc...
In 3Dstudio max, there are Animation groups:
https://gyazo.com/b8d5002ddb42f8165c187f03c6607188
where you can name the different childs and parent with same name, so the xml is much short and better. Is there a way to mimic that option in blender to MSFS exporter? Thanks!
I am having issues with the animation names. To animate something in Blender, you have to name the animation and use that name in the XML to be referenced and seen in the simulator. The problem comes when there are multiple childs of a parent animation (landing gears, flaps, etc...) where blender don't admit the same name of the animation and it ads an 001, 002, etc.. breaking the animation. So the only way to use them is dupplicating (making 3-4-5..etc... times) the lines in the XML to define the animation, each with the name+001, etc...
In 3Dstudio max, there are Animation groups:
https://gyazo.com/b8d5002ddb42f8165c187f03c6607188
where you can name the different childs and parent with same name, so the xml is much short and better. Is there a way to mimic that option in blender to MSFS exporter? Thanks!