• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Custom imported ground polygon methods

Messages
160
Country
hungary
Hi!

Can somebody help me about making a high-quality custom ground polygon for airport aprons. I didn’t see any tutorials on making a professional ground polygon. I tried several methods but I didn’t really find the sweetspot. I mean imported ground polygons with markings and wear layer, preferably made with photoshop and/or blender. I am also using adobe substance 3d for texturing, but I can not find any export presets anywhere for MSFS2024.

I really appreciate your help in advance,
Mark
 
Thanks a lot! Also one more question. What should be used in terms of the nodes of textures? Di you guys know of any well working preset? MSFS2024

Thanks in advance,
Mark
 
why the hack in blender when I try to bevel the edge of my apron for asphalt edge texture gives me weird figures or simply disappears?
 
Back
Top