Hi again:
IIUC, you are creating a new airport that is not yet in the FSX / P3D "stock" airports list:
https://en.wikipedia.org/wiki/Myachkovo_Airport
Myachkovo Airport
Аэропорт Мячково
SummaryAirport type public
Operator JSC "Myachkovo Aviation Services"
Serves Moscow
Elevation AMSL 410 ft / 125 m
Coordinates55°33′36″N 037°59′6″E
Runways
Direction 06/24
Length 4,593
ft 1,400
m
Surface Asphalt
https://tools.wmflabs.org/geohack/g...ort¶ms=55_33_36_N_037_59_6_E_type:airport
Google Earth Open
Google Maps Map Satellite
In
ADE, create an
Airport Background Polygon with GUID attributes for
Flatten / Exclude Autogen / MaskClassMap
In
ADE, assign
Airport Reference Point Altitude (aka "ARP") and all
Runway Altitudes to
1,400 Meters AMSL
In
MCX G-Poly Wizard, assign Altitude for the G-Poly to
1,400 Meters AMSL
When you exported the 3D model from
3DSMax as a
Collada *.DAE, that file set included a
*.MTL file with Material info
The Textures mapped onto the 3D model as Materials which are listed in the
*.MTL file must be present in the
same folder as the *.DAE file when you attempt to import the 3D model into MCX.
I suggest that you
first import the
*.DAE into
MCX and assign the Material Properties, Functions, and PBR attributes, export it as a
P3Dv4 format scenery object
*.MDL.
Then use the MCX G-Poly Wizard to import that
P3Dv4 format *.MDL file ...as Roby recommended above.
< Our posts arrived on the server out of sequence ...I see you have had some initial success. >
GaryGB