The problem will show itself when we look out of the virtual cockpit. You can move at low speed and notice it, although in the first I noticed it when taking off at high speed.
When we look from the camera spot, we may not see the problem until we zoom in close enough.
I also looked around in the VC and I just tried to zoom a bit more as well. But I don't see any polygons missing or any flickering. Is it only in very specific locations or just anywhere along the runway?
Arno, I put two bgls in the package. One of them is for FSX. I did it specifically for comparison with bgl for Prepar 4.4. Maybe you accidentally view it? Because there are no bugs. Bugs are only in the file for P3D version 4.x
I have checked the bounding boxes, but they are right. Since it also happens with a BGL file made with the older SDK, I suspect this is a bug in the scenery engine in v4.4. It just unloads the model too quickly, while it is still in view.
Maybe as a workaround we can try to increase the bounding box, but it sounds like something LM should fix. You could try to change the bounding box sizes with RADItor for the ground polygon MDL file.
I have two ways around this. But with these methods I will lose in one shade, and in the other a reflection of the sun. And even the next layers will not be able to restore these visual effects.
And what you tell me about, I have not yet come across and do not know. I need to learn how to do it.
Arno, thank you very much for your help.
Arno, hello! I tried, increased the radius and reduced - no sense. Today I will try to write LM about the problem. I do not think that they will fix it, because I have only one problem, nobody else has one, but I will try.