• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FSXA FSXA & P3Dv3 First development AH60BattleHawk

Messages
4
Country
colombia
Hello, Not long ago More than One year I am Developing my firstly aircraft for FSX / P3D, it is an AH60 "BattleHawk"
and although I have the model 3D almost ready (80 %), I have not Managed to Export it correctly to the Simulator ¿might anybody to advise me to Be able to Export with Success the finished model? Thanks

Hola, Hace Poco Más de Un año estoy Desarrollando mi primer aeronave para FSX / P3D, es un AH60 "BattleHawk"
Conocido en Colombia Como "Arpía III y IV" y aunque tengo el modelo 3D casi listo (80%), no he Logrado Exportar correctamente al simulador, ¿podria alguien asesorarme pára Poder Exportar con Éxito el modelo completo? Gracias
 

Attachments

  • 11412047_1024889017556025_5774609621202888925_o.jpg
    11412047_1024889017556025_5774609621202888925_o.jpg
    119.1 KB · Views: 443
  • 12194849_1076112695766990_2686448995075571687_o.jpg
    12194849_1076112695766990_2686448995075571687_o.jpg
    122.5 KB · Views: 431
Last edited:

taguilo

Resource contributor
Messages
1,585
Country
argentina
Hola Julian, hablas ingles? Porque es el idioma que hay que usar en este foro, asi todos te pueden entender.

Hi Julian, do you speak english? Because this is the language you must use in this forum so everyone can understand what you are saying.

Tom
 
Messages
4
Country
colombia
[Quote = "taguilo, mensaje: 740.421, miembro de: 1802"] Hola Julian, hablas ingles? Porque es el idioma Que Hay Que USAR En Este foro, asi Todos te pueden entendre.

Hola Julian, habla usted Inglés? Debido a que este es el idioma que debe utilizar en este foro para que todos puedan entender lo que está diciendo.

Tom [/ quote]
hi taguilo, thanks for the accuracy.
 
Messages
5
Country
brazil
Hi, I have been working with Julian pretty much since the beginning.

The problem that he has is that apparently there is a maximum number of polygons that the compiler could handle, I do remember that FS9 has something similar but that was more for limitations of the graphic cards and FPS. As I have been out of the FS' world since several years ago and FSDS is not longer an option I couldn't help him. That is why he is asking for help. Some kind of tutorial for dummies about how to make the *.mdl since 3d max.

Thank you very much.

Best regards

Eduardo Fadul
 
Messages
4
Country
colombia
Forgive the delay, for study I had to suspend the development; here estan a few images of the example of the problem when my model exports to .mdl
13334417_1215779468466978_384293361_o.jpg
13340540_1215779465133645_1857670956_o.jpg
13351155_1215779461800312_880670665_o.jpg
 
Messages
4
Country
colombia
I do not know it, it had not I throw the texture for the problems am going to do the texture to try, thank you
 

Paul Domingue

Resource contributor
Messages
1,530
Country
us-california
Select a large single object that is currently not being displayed in FSX, apply a Standard Material single color, verify scaling and Export Selected.
Post results with your build log. We'll go from there.
 
Messages
1,451
Country
mexico
Hello Julian

As a rule of tumb, make sure your scene has the right set of dimensions. If you are working and/or merging scenes, you must be sure that your dimensions are absolutly the same in each scene you are working on. In the past, I had the same problem and I solved with this simple verification.

On the other hand, another rule of tumb is to make sure you don't have polygons flipped, wrong part names and part pivots wrong aligned. Also, It's mandatory to reset the Xform before you map and after that, animate objects. Following those rules, will save you a lot of head aches.

I hope this helps.
Sergio.
 
Top