I have been exporting textures from Substance Painter into Blender as albedo, metallic and normal and then into MSFS.
Some textures display correctly, but some metallic textures display too dark with the material shadow on the upper surface and the bright surface underneath.
I am using the FS2020 presets for Substance Painter and I have been reading the forums and trying all weekend to obtain a bright metallic output with the shadowing underneath.
I have tried many different approaches including changing the project configuration in Substance Painter to both OpenGL and DirectX, setting the normal output in SP to OpenGL and some textures are exported correctly and others are too dark. I think I'm almost there, but just not quite getting it.
From what I have read, I think I need to flip the Y-axis in the Green Channel, but is it best to do this in Substance Painter, Blender or Paintshop etc?
Textures in Substance Painter:
Textures in Blender:
Textures in MSFS:
Some textures display correctly, but some metallic textures display too dark with the material shadow on the upper surface and the bright surface underneath.
I am using the FS2020 presets for Substance Painter and I have been reading the forums and trying all weekend to obtain a bright metallic output with the shadowing underneath.
I have tried many different approaches including changing the project configuration in Substance Painter to both OpenGL and DirectX, setting the normal output in SP to OpenGL and some textures are exported correctly and others are too dark. I think I'm almost there, but just not quite getting it.
From what I have read, I think I need to flip the Y-axis in the Green Channel, but is it best to do this in Substance Painter, Blender or Paintshop etc?
Textures in Substance Painter:
Textures in Blender:
Textures in MSFS:



