• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

MSFS20 Introduction to MSFS SDK (scenery)

Im seeing the update on how to import 3D assets from Blender to MSFS2020, i have a fast question, is it possible to import that assets to an existing XML project we have been working on (following the first steps of your guide)

In the setcion: Placing it inside the simulator, you said we have to open another .XML so thats why im worry about.
There is a way, and I can add it to the docs too :)
 
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There is a way, and I can add it to the docs too :)
I’m very interested on it, because I have being working on an airport and now it’s time to import my blenders models to that project.

Thank you for the support, do you have any way to get donations? You deserve some!
 
Hi Tim:

Try using this plugin Ruby script: :idea:

TIG's OBJ Exporter v3.0

https://sketchucation.com/pluginstore?pln=OBJexporter


Let me know if you require more info about how to get this plugin installed into Sketchup 2017 Make. :)

Thanks Gary, I exported the file, what should I do next?

Assuming your next goal is to import the *.OBJ into Blender, try following this tutorial:



PS: This tutorial also discusses how to both import / export between Sketchup and Blender if needed:


GaryGB
 
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Hi again. Thank you all for your help.
The problem must be something else then as i do not see my new airport in the sim.
 
Assuming your next goal is to import the *.OBJ into Blender, try following this tutorial:



PS: This tutorial also discusses how to both import / export between Sketchup and Blender if needed:


GaryGB
Thanks, I have imported it I’ll just have to reassign all the materials and tell you how it goes.
 
Thanks, I have imported it I’ll just have to reassign all the materials and tell you how it goes.

Hi Tim:

Once imported to Blender, you should be able to display all textures as mapped in Sketchup on the model.

Are you able to do that yet ? :scratchch

GaryGB
 
Hi Tim:

Once imported to Blender, you should be able to display all textures as mapped in Sketchup on the model.

Are you able to do that yet ? :scratchch

GaryGB
Hey Gary, it’s going well, after I imported it I’m just making sure everything is okay and the final checks are done. I’m out of the house right now but I should be able to get it working and finish soon.
 
Would be nice to have 3dsmax > MSFS as well. The Babylon Exporter is not generating the XML file for me, I'm trying to figure out.

Yes, I've just installed the indie 3DS Max, completely new to me (after a lifetime of GMAX) and there's plenty of info for Blender:)

EDIT: oops, I missed this bit -- is the exporter meant to give an XML? I've been making my own.
 
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Yes, I've just installed the indie 3DS Max, completely new to me (after a lifetime of GMAX) and there's plenty of info for Blender:)

EDIT: oops, I missed this bit -- is the exporter meant to give an XML? I've been making my own.
Yes, it supposed to generate a XML file with a "model info guid" number just like the Blender plugin does.

I think I need this "model id" to make it work. I'm not sure.
 

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Hey Gary, it’s going well, after I imported it I’m just making sure everything is okay and the final checks are done. I’m out of the house right now but I should be able to get it working and finish soon.
Blender doesn't seem to handle the polygons well, I'm going to redo the polygons, I would just like to know how I would go about importing it to MFS2020 as a projected mesh.
 
discovered that you don't need to restart the sim for the objects to be "live" in the sim. I copied my folder across into the community folder - went to the object list and bang it was there.
 
Morning all,

Thanks for the awesome document its working well. My issue i have is when i load back into the dev mode editor and load the airport all of the things ive added have vanished (runways etc) but the polygons remain, im saving as i go as per the document. Am i loading it in the wrong way? any help would be appreciated
 
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