Today we give you an insight into the current status of Apron 8, which is also the base of many of
SH Living Airport's vehicles.
Fire rescue, tank trucks, FolowMe cars, catering and other service vehicles take their way from here via the extended airport roads to the aprons.
On the left, faithful to the lane and equipped with sound, so that you can already hear from which direction a vehicle is coming.
The animated buses and baggage carts are stationed at Apron 9.
The military vehicles at the SAFI Apron and construction vehicles in the mining area and on the construction sites.
Everything is controlled in 5 levels with the dll from Simworks ingame. While the traffic is in levels 1-3, Living People will be in levels 4 and 5.
Depending on the performance of the PC, everything can be fine-tuned and switched on or off without interrupting the simulation.
As you know, we at Aerosoft had written permission to use their avatars. Unfortunately Mr. Christian Bahr (Bahrometrix) as the original developer intervened so much against the use of Simmershome that Aerosoft withdrew this permission with regret.
But that won't have any effect, because we have other animations and I put them in my own pocket again and bought about 50 more People Animation licenses for you.
It still remains freeware.
This means that older Simmershome sceneries will also be upgraded in a future update.
Many thanks to Holger (Holi51) who took over this part (Living Airport and AI).
In the near future there will be a new video about Living Airport which also shows all adjustments.
Two representative pictures of the Apron 8 (WIP)
Picture 1
Picture 2
Well, it's growing slowly but steadily.