• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Hello everyone! I just wanted to make you aware of this toolkit I just created. Nothing fancy but it helps streamlining some of the tedious tasks of modding and working on MSFS. Here's the showcase video:



A readme is included in the .zip file but overall this is the list of features:

ANIMATOR
  • Allows easy manipulation of .xml file, retrieving animation names straight from the .gltf and offering a GUI series of flag for edition
  • Allows to generate or retain new GUIDs for Model and Animation
  • Allows to set the random flag for Animations
  • Takes in account both Single Model and LODs workflows


COLOR AVERAGER

  • Allows to average out colors, based on up to 5 different inputs
  • useful when comparing the same picture of the same objects in different weather conditions or lighting conditions
  • Works better when used on uniform lighting to calculate averages between slightly shaded areas and slightly lit areas

LODs TOOL

  • Allows calculations based on the Official SDK Vertices Count / Screen Space Table
  • Takes Vertices Count input, and output the minimum screen space for that Vertices Count
  • Takes Minimum Screen Space and outputs the Maximum Vert. Count for that

DOWNLOAD HERE


Hope someone can find this useful ;)
More tools might come in the future, but this is more like a personal Swiss Army Knife. I needed the tools, and just publishing it wasn't much of a problem.

If you have questions or any problem, you can find me on my DISCORD RIGHT HERE or on MaMu's Discord (in the second case, please tag me. I don't check it daily)
Take care and good night everyone!
 
Last edited:
Sorry for the bump. Since I never developed anything before, I thought the libraries were embedded in the .exe file but they weren't.

Issue should be fixed and the app should be working as intended now.

To whom who have downloaded it before, sorry for the inconvenience.

The Download Link has been updated.

Available also HERE or as the attachment.

Please, remember to report anything unusual, not working as intended or any idea you might have / need
 
SORRY another update for LN LODs Calc. Plugin for Blender 3.6.

Thanks to @mamu for reporting.

Due to the sim, forcing triangulation on exported meshes, the LOD value was always off due to an inconsistent vertex count between blender and MSFS2020 / 2024.

Along with that, collections compliant with the FS2024 naming convention weren't taken in account. Here's the changelog for 2.0





Code:
2.0


    - The Plugin now supports recognizing LOD collections with both single-digit (e.g., _LOD1) and double-digit (e.g., _LOD01) suffixes.


    - The vertex counting logic now accounts for additional vertices generated by the sim, triangulating the output meshes:
        - Adds 2 vertices for quads.
        - Adds (n - 3) vertices for ngons, where n is the number of edges.



New version is available for download. Link is still valid:

 
This is excellent! Thank you so much for contributing this.

Also don't apologize for the updates... it's fantastic that you're providing support here for it.
 
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