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We're working with multiple gyro's in a machine we're developing which should off course have a different drift.
Therefore I added one in our aircraft.cfg.
[direction_indicators]
//1 Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro, 3=Electro-Mag Slaved Compass, 4=Slaved to another
//2 Indicator number of slaving indicator if Type = 4
direction_indicator.0=1, 0
direction_indicator.1=3, 0
I had a look at another machine which had multiple direction indicators; the standard DC3.
I went though the code of the gauges to see how they differentiated between the two.
A key is in the 'sperry_autopilot_compass.xml' code to set the gyro (I thought) .
(** Must pass 1 as the parameter to the GYRO_DRIFT_INC/DEC to identify 2nd gyro **)
1 (>K:GYRO_DRIFT_DEC)
All references in 'gyro_compass.xml' are to direction indicator 0.
I tried this method and could not get it to work in our project.
Then I checked the DC3 and found out it didn't work there either.
When you set either one of the gyro's the other one happily tags along!
Fired up an old XP box with both FS9 and FSX installed. (By Golly that's SLOW!!!)
Works perfectly well in FS9 but broken in FSX on that machine as well.
Scoured the net and no-one ever moaned about this it seems.
Am I missing something or has the world been asleep? Is it perhaps fixed in P3D?
Therefore I added one in our aircraft.cfg.
[direction_indicators]
//1 Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro, 3=Electro-Mag Slaved Compass, 4=Slaved to another
//2 Indicator number of slaving indicator if Type = 4
direction_indicator.0=1, 0
direction_indicator.1=3, 0
I had a look at another machine which had multiple direction indicators; the standard DC3.
I went though the code of the gauges to see how they differentiated between the two.
A key is in the 'sperry_autopilot_compass.xml' code to set the gyro (I thought) .
(** Must pass 1 as the parameter to the GYRO_DRIFT_INC/DEC to identify 2nd gyro **)
1 (>K:GYRO_DRIFT_DEC)
All references in 'gyro_compass.xml' are to direction indicator 0.
I tried this method and could not get it to work in our project.
Then I checked the DC3 and found out it didn't work there either.
When you set either one of the gyro's the other one happily tags along!
Fired up an old XP box with both FS9 and FSX installed. (By Golly that's SLOW!!!)
Works perfectly well in FS9 but broken in FSX on that machine as well.
Scoured the net and no-one ever moaned about this it seems.
Am I missing something or has the world been asleep? Is it perhaps fixed in P3D?
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