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Hi all,
I have included the new material editor in the development release now. The main changes are:
I still have some smaller improvements on my wishlist, but I didn't want to wait longer with releasing this new editor. So in the next weeks I hope to extend the drawcall minimizer with some additional features (like giving information on the gain in drawcalls before you run the minimizer and better optimization of the texture size).
If there are comments or suggestions (or bugs) let me know!
This tutorial gives an overview of the new editor:
[youtube]ibzmEuPHEf0[/youtube]
I have included the new material editor in the development release now. The main changes are:
- Material editor, mass texture editor and drawcall minimzer combined into one
- Properties of multiple materials can be edited at once
- Added material templates, this allow you to make your own recipe for material settings like chrome, specular reflection, etc
- Optimize option that helps you to compare similar materials and fix the difference, this can reduce the amount of drawcalls
I still have some smaller improvements on my wishlist, but I didn't want to wait longer with releasing this new editor. So in the next weeks I hope to extend the drawcall minimizer with some additional features (like giving information on the gain in drawcalls before you run the minimizer and better optimization of the texture size).
If there are comments or suggestions (or bugs) let me know!
This tutorial gives an overview of the new editor:
[youtube]ibzmEuPHEf0[/youtube]