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FSX [SOLVED] How to create the ground?

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Hi Everyone,

I created the ground of my airport in Blender. You can see this "Mesh" in MCX here:

http://bit.ly/2fG4GKY


Later on I imported it as a Library Object into ADE and then I saw that the Mesh was flickering in FSX.

It looked like on this thread:

http://fsdeveloper.com/forum/threads/is-it-flickering-help-please.438733/

Runway and ground come through the Mesh while taking-off.

So, how can I use my Mesh as a normal ground?

And my second problem is that I want to have the default FSX runway and approuch lights for my airport.

So, I created a runway and set up all the lights settings, but now I want the runway to disappear in FSX so that you can only see my runway.



Thanks in advance,

Tester
 
Last edited:

arno

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Hi,

You need to process ground polygons differently. MCX has a ground polygon wizard for this. This will make sure they get the right layering compared to the ground and it will also make sure they follow the shape of the earth,
 
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Hi Arno,

Thanks for your fast reply but how can I later on import it into the FSX? Do I just have to place the .bgl-file into the scenery folder?.
By the way, how can I scale my ground poly?

Tester
 

arno

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Hi,

Yes, the ground polygons are saved to BGL directly. They use different code than the normal MDL objects, so you don't place them as library objects.

In MCX you can use the scale tool to scale them. But the GPW assumes that they are positioned according to the FS2004 flat earth with the given reference point coordinates. Else the curve of the earth is also applied wrong.
 
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Hi again,

1. Well, I wondering a bit where I can find the scale tool in MCX o_O

2. For the runway lightning I created the runway with ADE as you can see here: http://bit.ly/2fFnOoL

Though I have an own runway contained in the Mesh.bgl, so I'd like to make the ADE created runway invisible.

3. I tried to convert my Mesh.bgl into a ground poly file but I can't see it in FSX :(

Thanks ;)

Tester
 

arno

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Hi,

1. It's on the toolbar, it's the button on the right of the earth icon.

2. Custom made ground polygons have more priority than ADE runways. So that runway should be covered. The downside is the lights are also covered.

3. Did you enter the correct coordinates in the GPW? And are all textures in the right folder? Those are two common mistakes why polygons don't show.
 
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