I am sure it has been mentioned before but here goes..
1. BAK-12/13/14 Aressting markings.. (Markings only with a placed "node")
2. Carrier Marking option in "Runway Markings" section with the other options.
3. Runway and Taxiway shoulder or edge pavement changeeable if at all possible or default around 25 feet.
4. Be able to select the edge/apron surface different from the runway surface.
5. Ability to select the first 1000 feet of runway as concrete which is very common.
6. Enhanced Taxi lines leading up to "Hold Short" nodes.
7. Ability to extend the hold short line beyond the taxiway/runway surface onto edge/apron.
8. Add "Chevrons" to the taxi and runway aprons.
9. Ability to change the angle of the hold short line.
10. When "closing" a runway, yellow "X's" the entire length or the runway and possibly a lighted yellow "X" at the ends for night operations/
11. Possibly a runway surface to select as "under construction" with maybe "rubble" "debris" intermittent dirt/paved areas??
Just a few ideas that I would love to have...
Thanks for everything you have done so far for us Scruffy!!!
Well, it is really FS that limits us to not being able to do this with the default options. The runways and such that change as imaged are usually created in GMAX.
Questions 1-2 would have to be custom made objects unless I have missed something. If you can locate the default carrier stuff, then you may be able to use that.
3 is limited to the FS draw engine. Anything beyond that limitation is custom made runways. Shoulder markings on runways or taxiways are not default options of FS.
4 again draw engine limitation. Custom made objects
5-8 are limitations of FS draw.
9 is able to be done based on direction of the taxiline. There are alternate methods to get what you want done, but it requires some playin around with ADE.
10 is by default. Anything else is custom. FS does not do this by default.
11 is a custom thing as well. FS does not have this option.
The FS limitations do require custom items to achieve most of your request.
ADE could incorporate, but would require additional programs and stuff to do it without errors.
Most of what you requested are available as objects on the sim sites.