• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Suggestions for Future Version 2012

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To be able to close one end of a single runway for AI landings but have it available for AI takeoffs. This is obviously desirable when there is high terrain in one direction.
It was possible to do this in FS2002 but not in FS2004 - not sure why.
 
To be able to close one end of a single runway for AI landings but have it available for AI takeoffs. This is obviously desirable when there is high terrain in one direction.
It was possible to do this in FS2002 but not in FS2004 - not sure why.

Neither am I - Jim or Geoge will know. In any case it is not something that ADE could do if it cannot be done by the SDK :o
 
Would it be possible to specify the Pushback attribute on parking spots? GSX uses that data, and the default "NONE" disables p/b on that spot with the GSX tug.

Cheers

Bob Scott
Colonel, USAF (ret)
ATP IMEL Gulfstream II-III-IV-V
Colorado Springs, CO

Bob

Like Jon says the pushback XML tags are not honored in either FS9 or FSX.

GSX is a USER AIRCRAFT ground enhancement utility and does not interact with any AI PLANE. The XML pushback flags (Left, Right, Both, None) are there for the AI Plane during its pushback out of the gate but FS never activated these commands.

I agree that GSX does look into the active 3rd party ADE9X airport bgl for certain type data (gate info, Jetways available, taxiway intersections, etc.) but regardless of what is in the XML pushback GSX overrides it.


I have set GATE A4 at KSFO to pushback "NONE" and compiled Rays airport back into FSX.



GSX V1.2 has a window to set the pushback which replaces the FS9/FSX User aircraft pushback ShiftP +1 or +2. In the Custom menu of GSX I have set Pushback to Both which will now let me choose Left or Right when I request a pushback from the ground enhancement crew.



There are several different User Pushback utility's including GSX and all are external to the AI Plane XML pushback tags.

Make sure you have the lastest GSX update and manual found in this post.

http://www.fsdreamteam.com/forum/index.php?topic=5778.0


hope this helps
 
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Heliport approach lights?

Hi, all. Just getting started with ADE, it looks like a GREAT product.

I don't know if this has been requested. It's possible there's a way to do this but I've not found it...if there is please help me figure it out?

Would you please consider adding the HALS, enhanced perimeter, and HILS light systems for helicopter ops? The HALS precision approach lights are different from the others, so pilots don't think it's a runway. I'm trying to design a standalone heliport, but I can't find any "simple" way to add these light designs.

For all I know this is USA-centric, as its details are provided in the FAA Advisory Circular 150/3590-2B. Chapters 6 and 7 detail the lighting systems.

Here's a link: http://www.faa.gov/documentLibrary/media/advisory_circular/150-5390-2B/150_5390_2b.pdf

Thanks!
 
I think the problem would be that the SDK that ADE uses does not support this. The other way to do it would be to use effects placed in the relevant pattern. This can be done now in the current version of ADE.
 
I think the problem would be that the SDK that ADE uses does not support this. The other way to do it would be to use effects placed in the relevant pattern. This can be done now in the current version of ADE.

I suppose it doesn't, that's a good point. Thanks for the idea, though. I'll try making that work.
 
Hello,
a) to c) very close points of view:

a) cross reference: changing a single object in the LOM (library object manager): what are the results across the development environment?

Reason: What happens to any airport changing the specific object of the specifib library involved?

b) cross reference report about every single object registered in LOM

c) library usage across all object developed within the same "scene", the same "product", the same "points of interest".
 
a) cross reference: changing a single object in the LOM (library object manager): what are the results across the development environment?

Reason: What happens to any airport changing the specific object of the specifib library involved?


I am not duer I understand this one :o

b) cross reference report about every single object registered in LOM

Cross referencing what?

c) library usage across all object developed within the same "scene", the same "product", the same "points of interest".

There is a current addon that does this in a basic sort of way.
 
All of my above three questions deal with cross references:

If I change a single object: what are the results on which airport?
What are the effects?

Christian
 
All of my above three questions deal with cross references:

If I change a single object: what are the results on which airport?
What are the effects?

Christian

In ADE you cannot change anything about an object other than the footprint and side of the object you consider to be the front. If you do either of these then that affects all future projects. It does not affect the object itself in FS.

Alternatively if you change the object referenced by the GUID in any way then that would change the object in the future in all placements in FS. It would not make any changes in ADE LOM.
 
The simple answer is:

1. If the object is a library object (i.e. in a library BGL file) then if you change that object (i.e. you recreated the library BGL file with a changed object in it), it will display as changed in every airport that ADE ever placed that object into. It is a global replace. It does not matter what it looks like in the LOD (i.e. the thumbnail view), since this is only a displayed image.

ADE only places a reference to the object (i.e. the GUID); FS places *whatever* object currently has that GUID.

2. If the object is an MDL object that you placed into your airport directly, then if you change that object it will only be changed when you recompile an airport. It will remain unchanged in any older airports. This is because the object is directly embedded into your airport BGL file.

Hope this helps,
 
No the answer doesn´t help at all.
I am using my own .bgl libs.
Each consisting of a big number of objects, just the truck library consist of more than 120 entries, Hangars 130, (small) airport objects more than 6510, Cars more than 350, nearly 400, houses, standard buildings more than 700, etc, etc. The smalles number of entries are static aircrafts, just 4 entries.
I own every single model, every single picture of every object.

If you are able to place your own object on an airport you need to know what happens if you change one singe object.
Worst objects to change are any ground polygons or any markings.
I changed an alpha sand overlay in GMAX to fit the new situation. As there are no cross refences I wasn´t aware that is was already used.
That side effect destroyed a different airport.
What I am talking about are uncontrolled side effects.
They should not occure in that kind of software.
 
I am still not sure if I understand. ADE can provide information about the use of an object in a single project. I sense this is about finding the use of an object across a range of projects. If that is so then yes it would be possible to write a utility to do it, no it is not in ADE since that knows about only one project at a time.
 
Sorry, there is no way I know to list what airport sceneries are using a library object, except looking through them one by one (Instant Scenery can do this, for example). This is a long slow process if you have a lot of airports downloaded/created.

It sounds like you are using library objects incorrectly. If the MDL object is specific for one airport (i.e. has a geometry or surface type specific to that airport), then that MDL should be placed directly into the airport ADE file. That way it is *not available* to any other airport. Create a new MDL file for each airport.

If the object is not specific to one airport then you can create it as a library object and then must *not touch it again*, unless the improvement will work *at all airports* it is placed at. You must assume that it has already been placed elsewhere, and not make any changes that may "break" any other airports.

In summary, if you make a library object and use it at one or more airports, then you must also take responsibility not to change it unless it will still work at all airports. If that is not possible, create a new MDL for each airport and place it directly.

Hope this helps,
 
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Sorry, no it doesn´t help.
I am not missusing ADE at all. I just want to know if there are any implications.
What I am thinking about currently to do as a work around for me:
- read the LOM data into an external database
- create the airport and during compile save the xml
- if an xml is ceated send a trigger to a software that scans the xml
- write the found objects from the xml to the extrernal database as cross refernce
Things that could be done very easily by ADE directly.
Christian
 
So I understand the requirement to be that ADE holds a database that contains all the objects used along with the library they are in and the airport(s) they are placed at......
 
Ability to select and edit an apron and poly in the inside and not having to select the boarder!

Gets really annoying when your trying to select a concrete apron when its right next to another apron (like connected) but it selects the asphalt apron.
 
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To be able to use combined lat and lon cause the site where i get the images from have it there and it gets a little annoying having to putting in four numbers for each image instead of one.
 
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