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Are you saving the polygon and the main airport with the same name?Morning all,
Thanks for the awesome document its working well. My issue i have is when i load back into the dev mode editor and load the airport all of the things ive added have vanished (runways etc) but the polygons remain, im saving as i go as per the document. Am i loading it in the wrong way? any help would be appreciated
The first option has worked for me@DragoB - when looking at the template the PackageDefinitions xml file has the path syntax in what looks like Unix notation... i.e.
Code:<OutputDir>scenery/global/scenery\</OutputDir>
Should this be changed to
Code:<OutputDir>scenery\global\scenery\</OutputDir>
Or does it not mater?

PackageBuilder | Reading C:\Users\ben\OneDrive\Documents\MyFSProjects\dozerbug-kine-egvw\egvw-kine.xml...
PackageBuilder | Preparing asset groups...
PackageBuilder | Done, 4 asset groups registered.
PackageBuilder | Generating commands for package egvw-kine...
PackageBuilder | Preparing commands for asset group ContentInfo...
PackageBuilder | Preparing commands for asset group myscene...
PackageBuilder | Preparing commands for asset group mymodellib...
PackageBuilder | Ready, 12 commands added.
PackageBuilder | Starting the build...
PackageBuilder | Building assets for the package egvw-kine...
Compiling texture file TEXTURE\TRANSLUCENT_GLASS_SAFETY.PNG...
Failed to convert texture: C:\Users\ben\OneDrive\Documents\MyFSProjects\dozerbug-kine-egvw\PackageSources\modelLib\TEXTURE\TRANSLUCENT_GLASS_SAFETY.PNG
PackageBuilder | Output path does not exist: C:\Users\ben\OneDrive\Documents\MyFSProjects\dozerbug-kine-egvw\Packages\egvw-kine\scenery\global\scenery\TEXTURE\TRANSLUCENT_GLASS_SAFETY.PNG.DDS
PackageBuilder | Output path does not exist: C:\Users\ben\OneDrive\Documents\MyFSProjects\dozerbug-kine-egvw\Packages\egvw-kine\scenery\global\scenery\TEXTURE\TRANSLUCENT_GLASS_SAFETY.PNG.DDS.json
Compiling BGL file from in-memory data to output file modelLib.BGL...
Error parsing XML: expected ' or "
Error encountered here:
Strange. I've never seen that error before.@Mr. Wompy - Thanks for confirming. I'm getting an error when I compile and I can't figure oy what the problem is... although I suspect I've been staring at it so long I can't see the wood for the trees.

Glad its not just me. The xml files are as per the template, (which is also the same as the sdk sample).
The model exported from blender without problems and can be opened from \MyFSProjects\dozerbug-kine-egvw\PackageSources\modelLib as seen below..... however, if I try and open the model from \MyFSProjects\dozerbug-kine-egvw\_PackageInt\_tempFiles\egvw-kine\mymodellib it fails.
The textures are converted to their DDS equivalents with the associated json in the \MyFSProjects\dozerbug-kine-egvw\Packages\egvw-kine\scenery\global\scenery\TEXTURE folder, but no model. its really odd.

Not the best idea, as the gLTF file format utilises different techniques for rendering that the mdl does not, meaning it might not fit in.Did anyone manage to add FSX native mdl?

I’m struggling with it too, it has to be “simple” but I don’t get it.Hi, I'm struggling to get an own material (eg special runway markings) into the material editor. In the official doc I do not really find how to exactly get an own material working. Is there a how to?
Hello, no im saving them as separate names. Should they be the same?Are you saving the polygon and the main airport with the same name?


They should be separateHello, no im saving them as separate names. Should they be the same?
It seems that the model is already unwrapped, no?Hello people! Wandering around in FS, I noticed one of the most mastodontic human creation was missing. It was the DUGA OTH Antenna.
I Found a free low poly model (here https://3dwarehouse.sketchup.com/model/db01cda7b36d891deb84342b08ca8289/OTH-Radar-Receiving-antenna).
Exported it as OBJ file, imported in Blender. Now I tried exporting first straight from Blender, but it seems I cannot UV Unwrap it, each time I do smart unwrapping the texture gets scaled up on the model and goes bye bye.
Then on Substance Painter, but it doesn't import the materials at all.
I know I am a newbie, and I am trying also to look for the solution by myself, I am googling hard from days, but whilst I do, I wished to post here so see if anybody can point me out in the right direction.
Thanks in anticipation for the patience and for the guide, really looking forward to learn a few things and get used to it, it might take time, but I don't give it up. That's something I wanted to do since day one!

Hey DragoB, Love your walk through document its great! I myself did a little bit of airfield design in x-plane 11 and I have no idea how to use the MSFS SDK so I really appreciate your work on this doc. I'm just a little stuck on something though and I was hoping you could help me out. Under the section where you talk about overwriting an existing airfield I'm a little unsure on how to select and open the airport that's already there so I can edit and overwrite it.I have together with a few people (Mr. Wompy on discord et. al) created a short no-bs introduction to creating and compiling a scenery project. The document is not yet finished and I am waiting for others to pitch in. The custom objects insertion is WIP. Also, please keep in mind that some of us are coming over from x-plane type of development where its quite different from what you lads are used to in ESP meaning that you should elaborate things that are self-explanatory for an ESP developer. Thank you!
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Introduction to MSFS SDK (scenery)
Introduction to MSFS SDKHow to edit & create your own airports Authors: Seb Brown & Dragoljub Blagojevic Contact: drago@flightsimsweden.se Revision: 22 August, 2020 Table of contents Introduction Folder structure of your project (method by Lyriax) Creating a new airport (method by Lyriax) ...docs.google.com
Warmest regards,
Drago

It seems that the model is already unwrapped, no?

Hey DragoB, Love your walk through document its great! I myself did a little bit of airfield design in x-plane 11 and I have no idea how to use the MSFS SDK so I really appreciate your work on this doc. I'm just a little stuck on something though and I was hoping you could help me out. Under the section where you talk about overwriting an existing airfield I'm a little unsure on how to select and open the airport that's already there so I can edit and overwrite it.
View attachment 61145
For example, step one, do I still have to do the steps to create a new airport before I find the airport I wish to overwrite? Also where do I select the airport from? is there an existing .xml MSFS file somewhere for the airport that I have to open as a project? Sorry if this sounds like I'm incompetent.. I guess I kinda am xD but I will get better! I just gotta practice. Anyways I'd appreciate any help <3