• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. Jay Bloomfield

    MSFS24 A question about MCX Scenery Export

    Is there a reason that the exported thumbnail.jpg is 512x512 when MSFS needs 412x170? When a project is built, it won't validate with the wrong thumbnail dimensions. Not a big issue, I'm just curious.😸
  2. Jay Bloomfield

    MSFS24 Sample MSFS2024 scenery files (APX, NAX, etc.)

    Extracted from 302 using the MSFS2024 Developer Mode Virtual File System (VFS): https://drive.google.com/open?id=1-vOHLNXL7tVRFpemQ-929s28Ndkn3JVg&usp=drive_fs None of the MSFS2020 capable BGL viewing or converting tools will read anything but OBX and CVX files. The other files have new...
  3. Jay Bloomfield

    MSFS20 A few runway questions

    1. I assume that editing the XML to add the designator "G" for grass runways will not work. KBZN is a really interesting airport. It has 4 runways, 3-21, 12-30, 11-29 (not included in the default MSFS airport, since it's newer) and 11-29G. I used 11-29C for the grass runway. 2. I discovered that...
  4. Jay Bloomfield

    MSFS20 ADE Stock (Asobo) Jetways links

    I just ran across something odd and I was wondering either if I caused it or it's a generic issue with ADE. I modified and built a stock airport package and I noticed that as a result, in MSFS a few of the stock jetways were disconnected from their links because the links were too short. I went...
  5. Jay Bloomfield

    MSFS20 SimConnect Create Static SimObject issue.

    Has anyone experienced a problem trying to create a static SimObject using SimConnect with only an RGB material (no texture files)? The object is in glTF and displays correctly in MCX. However in MSFS it has no color, only white. I know that such objects work okay when used directly by the sim...
  6. Jay Bloomfield

    MSFS20 ADE Alpha 21 HF2 Project not saved

    I created a version of KALB from stock, did some editing, saved the project and built it. I came back the next day opened the project, did some more editing, saved the project without building it. An hour later I opened the project and none of the previous changes were saved. I looked all over...
  7. Jay Bloomfield

    MSFS20 SDK 0.9.0.0 now available for download

    SDK release 0.9.0 SDK changes Audio: Wwise sample project migration to 2019.2.5 (retrocompatibility for 2019.2.0 is ensured). Fix BreakOnStop attribute definition in Sounds XML definition. 3DS Max: Added logger inside MultiExporter utility. SimConnect: AIAircraft and AIObject functionality...
  8. Jay Bloomfield

    MSFS20 Animations built in to the model vs. glTF animation file

    In the MSFS SDK, the Simple Aircraft sample has the animations included as part of the model and those animations are visible in MCX Animation Editor. The Bears and Airport Vehicles samples have the animations as separate glTF files. What is the advantage of the latter approach to animations? I...
  9. Jay Bloomfield

    SDK 0.8.0.0 now available for download

    It was made available with Patch #7 and the USA update.
  10. Jay Bloomfield

    Decoding MSFS SPB Files

    While fsdeveloper was switching servers, I did some more investigation into this on the AIG forums, but someone else already figured out that the exisiting spb2xml utility doesn't work with MSFS files: https://www.alpha-india.net/forums/index.php?topic=34390.msg346479#msg346479 Has anyone else...
  11. Jay Bloomfield

    MSFS20 Autogen and CBOR files?

    Today @SteveFX (AVSim commercial member, DX10 Scenery Fixer for FSX) noticed that the Japan package needed to be updated separately in order to fix the tall building bug in MSFS 1.93. This is what he posted on AVSim...
  12. Jay Bloomfield

    MSFS20 MSFS live Q&A "Ask the Developers"

    https://forums.flightsimulator.com/t/please-read-developer-q-a-post-your-questions/272259 The next live question and answer session for MSFS developers is on 30 September 2020 @ 1730Z.
  13. Jay Bloomfield

    MSFS20 FSDT Key West (KEYW)

    Now that defines the term LOD!
  14. Jay Bloomfield

    MSFS20 Into the Unknown [SOLVED]

    MSFS just updated to patch #2. I went to edit my test airport and in the Scenery Editor, all my objects are now listed as "Unknown" rather than their names like "Hanger 1", "Parking", "Terminal", etc. The objects display correctly in the Scenery Editor and the project compiles okay also. The...
  15. Jay Bloomfield

    MSFS20 Online JSON file validators

    This website will validate layout.json and manifest.json files for syntax errors. It prevents the inevitable copypasta blunder caused by manual editing of the layout.json file: https://jsonformatter.curiousconcept.com/# This utility will create a valid MSFS layout.json from all the files in a...
  16. Jay Bloomfield

    MSFS20 Navigraph for MSFS beta

    https://forum.navigraph.com/viewforum.php?f=14 There'a an open beta for Navigraph subscribers, which replaces the entire MSFS navigation database, which should preclude modifying these entries when updating an MSFS stock airport. There are a few features still missing in the most recent beta...
  17. Jay Bloomfield

    MSFS20 Runway Holding Position Markings

    I tried creating them in a manner similar to the the one that I used in the ADE ground polygon wizard, but so far I've failed, as the UV handling for both polygons and aprons in the MSFS Scenery Editor doesn't seem to work the same way. A number of the stock MSFS airports have the white on red...
  18. Jay Bloomfield

    MSFS20 Airport Background Polygon question

    I created a polygon for one airport with the proper settings to achieve a totally flat airport and that worked fine. But for the next airport, I did the same thing, but after adding the airport background polygon, I added another runway which was closed and I had missed, thinking it was a...
  19. Jay Bloomfield

    P3D v5 Excluding Airport backgrounds in P3d5

    I am not able to exclude the airport background from the stock KBTV in P3d5, no matter what exclusion polygon that is used in ADE. I've followed Jim Vile's tutorial for doing this for a number of previous P3d versions and I have never had an issue, except when the airport spanned a QMID11...
  20. Jay Bloomfield

    An ADE Prepar3D V5 puzzle

    Take a look at the airports in APX75310.bgl. There is an airport with an ICAO code of TEST with no runways and it is co-located with WIDD, Hang Nadim Airport, Bantam, Indonesia. This was pointed out by a VOXATC user and also someone on the LM official forum. It's probably just a mistake, unless...
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