• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. jdberg

    PLACEPOINTSALONGLINE how to CreateAGN

    Hi Arno, I used PLACEPOINTSALONGLINE for a long time and created the AGN out of the old now depreciated command CREATEAGNLIBOBJ. With the new CREATEAGNLIBOBJECT command it however expects a polygon instead of a line. So the lightpoles placed with PLACEPOINTSALONGLINE are not exported 18:41...
  2. jdberg

    Blender2FSX: platform parameter missing

    I am currently trying to add an object with a concrete surface to my scenery. So I made a copy of the visible object and tried to attach a platform with the FSX Attachpoint Tool to it. I get the following error message when trying to attach: The reason seems to be clear, the tool simply...
  3. jdberg

    scenPROC v2 crash: SETAGNBUILDINGHEIGHT

    Hi Arno, for my new project I started to convert my old scenproc-scripts in the new syntax. There is however a crash when compiling although there is no error shown in the syntax. You got an error report some minutes ago about 10:35 with that error. I found out now, that it is caused by the...
  4. jdberg

    FSX Error Resample: Pixel height and width must be greater than zero.

    Because I was looking for the error for quite a while for everybody who get the same message, here is my solution. I tried to compile a geotiff file as aerial image with resample and got this error message. The reason was, that I took the wrong filename and tried to resample a tif file without...
  5. jdberg

    P3D v2 ContentErrorLog.txt Textures failed to load

    Currently I try to migrate most of my sceneries for Prepar3D v2 and v3. It works fine and we found a solution for the implementation of dynamic objects like windsocks etc. But the error messages that are stored and reported in ContentErrorLog.txt are sometimes not very helpful. Here is an...
  6. jdberg

    Scenery design with Blender

    Most of the designers who work with blender seems to develop aircrafts. Personally I worked many many years with Gmax for scenery design and moved to blender 4 months ago. My current project is a German airfield called EDRY - Speyer I am developing together with my colleague. He is working with...
  7. jdberg

    Error optimizing drawcalls with API-files

    Hi Arno, I am converting one of our old airports which was designed for FS2002/FS2004, so that it can be used in FSX/P3D. Some of the objects causes errors when trying to optimize drawcalls. The import itself works fine and the object is visible in the preview. When I go to Material Editor -...
  8. jdberg

    Reducing number of Polygons with MeshLab

    Especially if you get 3D-objects which where not designed for scenery usage they have too many polygons to integrate them directly in an FSX/P3D scenery. MeshLab is an OpenSource program that can import and export many file formats like wavefront (.obj) and some other formats that MCX does not...
  9. jdberg

    Batch Converter fails to create bgl-file

    Hi Arno, I tried to convert one of our sceneries so that it works in FSX and Prepar3D v2.x. When I try to convert the attached library (which is a FS2004 lib) MCX produces the MDL files but is not successful in generating the bgl file. I also tried to generate simply the MDL files with MCX and...
  10. jdberg

    Blender to FSX Toolset - Change default parameter for FSX export

    Because it is hidden in the long long standard Blender2FSXToolset thread and took me some time to find it again, I pick it up in a new one. By default the fsx export with the Blender2FSX Toolset via X-file there are only two parameters active (Apply modifiers and Export Animations) as shown in...
  11. jdberg

    Blender to FSX - Exporting many effects

    Hello Felix, because the first thread "Blender to FSX" is so long and filled up with many topics I open a second one to explain my current "problem" with exporting effects. If you think we should keep it in the first thread, please feel free to move it. The attachpoint feature of the Toolset...
  12. jdberg

    GroundVehicles and Altitude

    Perhaps more of you have the problem, that the SimObjects are not fixed on the ground when you use Category GroundVehicle. With Category Viewer the problem does not occur but this has the disadvantage, that not all effects are shown correct like winddirection changes. So I made several tests...
  13. jdberg

    FlightPort SimObjects: Windsocks for SODE

    In the last weeks I worked on the windsocks as the first objects, that can be used with the great SimObject Display Engine of Jeffrey Stähli. Since I have finished the first version now, I want to offer them to the community here. There are two versions available: ICAO/CAA Standard windsock...
  14. jdberg

    P3D v2 SODE in Prepar3D

    Currently the installer for SODE (1.0.2) supports FSX only. The technique itself however should also run in P3D. So I made some tests today with my windsocks (will also be published here as soon as I am finished with the animations). What I did was: Installation of SODE 1.0.2 for FSX Folders...
  15. jdberg

    MCX error when converting trees

    Hi Arno, I wanted to reduce the number of drawcalls using only one texture instead of individual textures of each tree before. So I merged all trees together in a single object with many textures and tried to reduce the number of textures with the drawcall optimizer of MCX (latest development...
  16. jdberg

    ScenProc: Crash with Fromfile-option

    Hi Arno, I more and more discover Scenproc and instead of using Annotator editing the data with QGis Editor and translating the result with Scenproc is much more efficient. However I have got a crash of scenproc with the following code...
  17. jdberg

    Prepare3D V2 the windsock is gone

  18. jdberg

    FSXA Manual for Bone Animations in Gmax

    It took me so much time to bring bone animations to "life", that I decided to make a manual for me and also for the community, which show the complete animation process step by step. Hope other designers use this example for their own animations and prevent a lot of frustration I had in the...
  19. jdberg

    MCX Crashes when importing airplanes

    Hi Arno, I try to optimize some airplanes my colleague designed with FSDS as static objects in our sceneries. I use Version 1.4.0.0r0 DEV 13/11/2012 of MCX which I updated today to be sure I have the latest development release. When importing the MDL file it crahes with the attached error...
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