• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. JDLinn

    I want to add a small lake

    I've had to create many lakes where they are "black, dry beds" instead. (Mostly Alaska Area). I first put in a flatten poly, making sure my start point is at the lowest level of the proposed lake. Then I create the polygon trying to follow the shoreline. When Completed, I do a Terraform and set...
  2. JDLinn

    What you see is not what you get - problem when using terraforming - fixed by recreating project from scratch

    I had this same problem with ramps and long "wooden" walkways. I found I was crossing over terraform polys that were different altitudes. These walkways were "in the air" above the ground. My "guess" is that they had no "reference point" to the poly beneath them. If you have two ground polys...
  3. JDLinn

    Helipad Object at Multiple SPBs

    I have a group of SPBs (Tongass Fjords Docks A at RTMM) where I want to put in the Helipad object rather than using "Gate H" as a heli start, this works fine allowing a heli to take off from Gate H. But I would like to use the Asobo Helipad Object. When I added the first helipad object to the...
  4. JDLinn

    SDK ERROR - Parking not linked to main graph

    I've made over 200 little airports and have put heli and dock parking into all of them. Today after the update I was putting these in and I got this error on both of them: "Parking not linked to the main graph" Also, the slew doesn't work when in the DEV mode. Anybody else seeing this problem...
  5. JDLinn

    MSFS - SDK not responding

    In Dev Mode. SDK won't let me DELETE and object or DUPLICATE, Now will it will allow me to change the PROPERTIES. .To delete an object, I have to right click and bring up RENAME, once it is up, I "CANCEL" that then select DELETE and hit enter twice, then the object deletes. To Duplicate, I have...
  6. JDLinn

    SDK Placing a heli landing spot on a tall building

    I have an object that is not "hard". I have a helipad that has been "hardened" ... (and use it all the time successfully). I have a hospital object and want to put the helipad on the roof. When I do this and create a "parking spot" for the helicopter on that pad, when I run the mod, the...
  7. JDLinn

    Dark area where water polygon meets FS2020 water

    It sure didn't work for me either. But today I tried what he said ... and it works fine! Don't forget to mess with the kind of water too. (I think Paavo paid off the elves without us knowing!) :-) But give it a try. I sure worked for me. In fact, I had to change the entire scenery I had built...
  8. JDLinn

    Dark area where water polygon meets FS2020 water

    That worked, before when I tried that it suddenly put trees in that "overlapped" area, this time it extended the water nicely. I used LAKE and I had OCEAN. So both of your suggestions together seemed to work. Thank you very much. (Doug/RTMM)
  9. JDLinn

    Dark area where water polygon meets FS2020 water

    Often seashores (Alaska) a less than perfect. So we need to add water in an area where it has been left out. But our water poly is butting up against the "real" water put there by the sim. Where they meet, I get a dark area that I cannot get rid of. (And, If you don't get your poly close, then...
  10. JDLinn

    Partial Lake Shows

    Thanks Chris ... much appreciated.
  11. JDLinn

    Partial Lake Shows

    I can easily create a lake (putting one in where one was left out). The process is simple. But I found an interesting problem when putting in Salmon Lake in Alaska. Only one-half of the lake shows in the "real" view. In the developer mode, the WHOLE lake shows fine. But no matter what I do...
  12. JDLinn

    Multiple airports in a single project file?

    Could you share the "DATA" folder that you have to make the 3 Maui airports? I'm doing a multiple SPB project and can't get more than one to compile. Doing something wrong in that FSdata xml I Bet. /Doug
  13. JDLinn

    How to make an island

    Thank you, haven't tried that with the rectangle tool yet. But the islands I need have a lot of biomass (Conifer-cold) on them, so the bumps don't matter ... but that is good to know. The secret was making the new polygon for the island, terraforming it "up" about 5 feet with a 5 falloff. Then...
  14. JDLinn

    How to make an island

    No ... it has to be harder than that! :-) Oh me. Thank you Spud!
  15. JDLinn

    How to make an island

    I know how to make a lake, but how do you place an island in a lake using FS2020 SDK (Dev Mode)? Thank you
  16. JDLinn

    P3D v4 Is something made in V4 with 1.75 back compat with V3.4?

    Using 1.75 and V4.1 ... when I put the final compiled file back into P3D V3.4 ... it does not show. Shows fine in V4.1. Just found out, anything made with 1.75 will not open in P3D V3.4. OK, how do I get the old ADE as I have no use for something that is not backward/forward compatible having...
  17. JDLinn

    FX_Orangesmoke.fx - extend range

    I'm having fun on this learning curve. (And I do NOT see the top of it coming! :-) ... what I need to do is find a REALLY BASIC tutorial on this magical stuff and dig in and learn the basics. YouTube seems to have some interesting things. The first time I tried to use XML and put in a...
  18. JDLinn

    FX_Orangesmoke.fx - extend range

    Thanks Ron ... (I have to admit, the complexity of this is daunting, but my "respect" for the folks that design this stuff is very high. Amazing what we "take for granted" when we see a functioning windsock, beacon or smoke effect). Thank you, off to learn some more.
  19. JDLinn

    FX_Orangesmoke.fx - extend range

    Good, I'm in the right track. Thank you. Now does anyone know what that parameter might be?
  20. JDLinn

    FX_Orangesmoke.fx - extend range

    Can the editor be used to extend the range or distance the smoke can be seen? (Total novice here on this, just learning). Doug/RTMM
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