• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.


  1. n4gix

    Modeldef.xml Custom Lever Animations

    I have a set of power levers that I have animated for thrust control (0 to 100). Because I need the lever(s) to stop at "Idle" I have the animation <Code> set as: 50 (L: Power_Lever:1,enum) + (I had to add a space after L: to stop the silly emojies) In Max I have the full animation set for 0 to...
  2. SimArc

    Released!! Multan OPMT

    We have just released Multan International Airport For FSX / FSX:SE AND P3D V2 / V3 . Get your Copy now : https://secure.simmarket.com/simarc-multan-international-ai… It took us Approximately 700 Hours in developing this scenery, without any reference photos. We tried our best to bring this...
  3. M

    Automatically Close SimConnectText Menu [SOLVED!]

    Hello, I'm working on a project, and it requires to generate a menu in FSX using SimConnectText API function, the problem is that, I need to automatically close it via code when the user hits a shortcut key defined in my module, the thing is that there seems to be difficult to close it, I tried...
  4. S

    How To Upload Files in Flyaway Simulation website?

    I want to upload a freeware scenery in flyaway simulation website. But I cannot find an upload option in the entire website. I asked the support but they didn't answer. Please need help. Thank you.
  5. I

    Save a .MDL ModelConverterX

    Hi! My problem is that i'm doing my first project so I don't know very well what I'm doing. So: in model converter X, after load the 3d object from sketchup and minimize drawcalls, I use the Mass Texture Editor to convert the textures to .DDS . How can I know which textues I must convert...
  6. SimArc

    FSX Multan X OPMT

    Hi guys its been long since i've posted on multan which was previously being done under Genysis Sim Now we have converted the project into an affordable payware following are some pictures of our progress over the last couple of months . The ground Polygon and the 3d buildings...
  7. UssIowa

    PLEASE HELP! I just need one file converted from OBJ to MDL

    Hi, I'm a volunteer at a museum who's way out of my wheelhouse with this stuff. I've spent the better part of two days trying to convert this OBJ file to MDL to put into airport design editor. This was an MDL file that was converted to OBJ and edited, put the person who did that is on an...
  8. Pyscen

    PS: Creating (Cubic) Environment Maps (EM) (Part 1) v2.0

    PS: Creating (Cubic) Environment Maps (EM) (Part 1) for FSX, FSX: SE, and P3D. A PDF file (currently v2.1) containing instructions for Photoshop Software Only. You will need either the plug-in for Photoshop or the standalone of the NVIDIA Texture Tool Exporter (NTT). Both are available on the...
  9. Pyscen

    PS: Preparing the 6 EM Textures (Preface) v2.0

    PS: Preparing the 6 EM Textures for FSX (FSX: SE) & P3D. A PDF file (currently v2.1) containing instructions for Photoshop Software Only. How to... A Preface - Preparing the 6 individual textures that make up the Environment Maps (EM). You will not be compiling the Environment Map during this...
  10. B

    FSX Rewards Postcards US States

    To all badge collectors!! For some time I have been collecting postcards from the excellent visit series by BASys but the enormous number of airports in the US means I would never complete a set. I decided to create a set comprising state seal and flag for the 50 states + washington dc plus...
  11. Ronald

    Blender2FSX Toolkit - "Getting Started Guide" 2017-02-23

    I have created a series of 6 small documents that are intended to get everyone (newcomers and experienced modelers) up to speed in a uniform way when it comes to: - Installing and configuring Blender (v2.77a), - Installing and configuring the Blender2FSX scripts (on computer and inside Blender)...
  12. dude8472productions

    FSX Terrain Glitches at CYEG

    Hi all, I'm currently starting Edmonton International Airport as my next ADE project, but I'm having an issue with the terrain (stock airport). I've tried flattening it with ADE but to no avail. Could anybody help? See screenshot.
  13. B

    FSXA Airbus A330-300

    Hi everyone, Just started this thread for my first "serious" project which is the Airbus A330-300. So here are the three first pictures of the thread : Please give me your first impressions on this beggining of 3D fuselage. By the way, I use Blender 3D for those who wanted to know which...
  14. Mouhcine

    Agadir City FSX/P3D PerfectSoft

    Agadir is progressing ! A few shots of harbor of Agadir under development . There are some day and night renders . Autogen will come soon . Pictures show work in progress, not the final product ... FSX/P3D Payware project . Check our Facebook page : https://www.facebook.com/PerfectSoftSim/
  15. D-HOPF

    FSX Missing Exclusions after compiling airport

    Hello together, for a long time Airport Design Editor worked very fine. So i could edit lots of Stock-Airports. But since a few days I've got a strange problem with the Airport Design Editor: Everytime i compile an airport to ".bgl" the exclusions get lost. In hopes of solving the problem I've...
  16. R

    Logo Light Switch on Project Airbus A380

    I wasn't really sure where to post this. My apologies if this is not the correct forum. I have downloaded the Project Airbus A380-800. THE PA380 was designed for FS2004 apparently, but has been ported over to work in FSX. The FSX version does have a VC and utilizes a Tom Ruth A340 Overhead...
  17. K

    FSXA Set TAXI lights for AI traffic

    Has someone managed to set TAXI lights for AI traffic? I can set all the other lights, but taxi lights do not work. A similar question has been asked years back and I wonder if someone has solved the issue: I have tried both, bit mask and single values. In the documentation it says the value...
  18. Skinner_11

    DashCalc utility

    Hi everyone! About two months ago I started developing a simple utility to quickly get reference speeds for the beloved Majestic Dash 8. The first try looked like this: My friends loved it, but i was not really satisfied. I mean, it was an ugly console application... So I started...
  19. T

    Library Objects from ACG not showing in new scenery

    Hi everyone, I'm trying to build a version of MoD Boscombe Down as accurate as I can manage, to do this I want to use the hardened aircraft hangars used by ACG in their Coningsby and Marham scenery. I opened these airports in ADE and added all the files within the scenery folders so that all...
  20. T

    FSX XML coding help needed - array?

    Hi folks, I have managed to get an XML gauge to work that uses the fs9gps TrafficInfo to retrieve AI positions. All it needs to do is to write bearing, distance, altitude to L: Vars. The gauge has no visible output. Can anybody tell me how I can modify the code to allow for e.g. 15 aircraft to...