FS2004 Bell 407 V2.0

Hello lads!

Well, apparently there's nothing going on... but actually it is. I am working on 3D part animations in a very low pace; but happy to report that progress has been made. Since I found how Doug's Sound gauges can improve the cockpit ambience; now all buttons and almost every gauge in the 2D panel (where needed!) has sound effects :)

By the way, all work in 2D gauges has been finished! I needed to test everything first before to "translate" the code to their 3d equivalent... not always is easy for me. A lot of head aches still ahead o_O

Cheers!
Sergio.
 
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I often wonder how floatable helicopters land and do their thing as the floats are above the metal bars you land on..I guess it works..
I don't think, most of the time, that the floats are made for "normal" ops. They're more of an emergency device.

If the bird is forced down, especially over/near a city, or forested area, water is a nice, big, open area for them to utilize for landing. Unfortunately, helicopters have a nasty habit of flipping over, and sinking rapidly, when they land on water. Look at the weight distribution of a helicopter. Heavy engine and transmission way up high, and a lot of empty space (no real weight, or floatation, to it) down below. Now look at the support the water provides the skids. None. Hence, over it goes. Gravity will prevail! ;)
Look up the Navy's Dilbert Dunker. Heck of an experience. Disorienting as all get out, no pun intended. Trust me on that! :eek: o_O
Think about how the visibility under water, with tons of little bubbles swirling past you in all directions, will affect a person. In a brief time, like an instant, you have no idea which way is "up", let alone how to get out of the helicopter. How long can you hold your breath while struggling to get out of the bird? Or even just your SEAT! Remember, you're blind, and disoriented. Everything that was sitting around in the cabin is swirling around your face, bumping into you, moving in all directions, adding to your confusion.
It darn near killed ME, when I went through it, and I was in peak shape, being recently out of boot camp. If it weren't for the safety divers, it would have. And this is in a nice, clear, relatively warm pool, with nothing in the "cabin" except the humans involved. No charts, equipment, flashlights, whatever. Now think about all that "stuff" in the cabin with you, in a lake, for example, with zero viz to begin with. AND the other humans fighting to do the same thing you are: GET OUT, FIND AIR!!!

Anywho, the floats Sergio is working so hard on modeling permit the helicopter to set down on a body of water, even though it's not normally designed to do so, without immediately flipping over and sinking. If nothing else, it allows the people in it to get out before it goes down, without the extremely disorienting experience of it flipping over while they're strapped in their seats. :yikes:

Does that answer your question, Darren?

Also, it just keeps looking better, and better, Sergio! I know I really appreciate the impressive, and difficult work you're doing. :wave:

Pat☺
 
Hello Pat

Thanks for that brief insight (sad and troublesome indeed :oops:); nevertheless, it helps me to appreciate the truth behind it. By the description you made, I fully believe in what you said. Let's hope that people who might be in such nasty situation always find a way to stay safe and sound.

Greg, thank you kindly my friend! :)
 
Good day lads

All tests done so far are going fairly well... some tweaks here and there but the overall animations are working. Now, we have full control to deploy floats
and perform a full start from the cockpit! All 2d panels are integrating nicely with 3d part animations. A lot of work ahead, but I am very happy with the
results.

Thank you all!
Sergio.
 
Can't wait to see how it's going, Sergio! Your work on this, at least so far, is completely amazing. Keep up the great work. Your attention to detail is extremely impressive. Thanks for your work, no doubt.

Hello Pat

Thanks for that brief insight (sad and troublesome indeed :oops:); nevertheless, it helps me to appreciate the truth behind it. By the description you made, I fully believe in what you said. Let's hope that people who might be in such nasty situation always find a way to stay safe and sound.
Glad I could give a little assistance. I just hope I'm never in the flip over/sink scenario for real. The training was scary enough to make me never want to fly in a helicopter. At least not in the sims. I sure enjoy them IN the sim, though. No sinking :D

Pat☺
 
Hello!

To everyone who is following this thread and/or is interested to help me:
Have you ever paid attention to the 407's audible alarms? Because I have them edited and already configured to be used with Doug's Sound Gauge. Sadly, I can't identify the events where they should be heard!!! o_O o_O o_O

In case a kind soul wanna hear them, I've attached a *.zip file with 3 wav files

In advance, thank you!
Sergio.
:)
 

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