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Hi,
I am trying to export my project. This is my export screen:

When i am trying to export my project, i am receiving this error.

It only happens when I select Create XML Scenery Placement for this MDL option on the Export FSX.X option.
Please help me to solve this.
Thanks in advance.


 .
. 
My first reaction would be to click "initialize toolset" and try again. The rest looks OK to me

Hi,
I am trying to export my project. This is my export screen:
When i am trying to export my project, i am receiving this error.
It only happens when I select Create XML Scenery Placement for this MDL option on the Export FSX.X option.
Please help me to solve this.
Thanks in advance.


Hi MANOCHVARMA A/L RAMAN!
To me it looks like you are not entering your Lat and Lon in the correct format. Below is an example:
View attachment 33341
I have attached my test file to this post. Please use it and see if you can export a BGL file with out errors. Also please download the new version of the tool-set that I just released. You can download the new release at the beginning of this thread.
Thanks, Kris

@MANOCHVARMA A/L RAMAN
Great!
For your question everything is explained clearly here:
http://www.fsdeveloper.com/wiki/index.php?title=Blender2FSX_Toolset_manual

That happens all the time to me. Does not matter. Once the bgl is compiled and in the scenery folder and the textures exist in the texture folder (as DDS) it should also show correctly in MCX.Thank you @FSX3D . I followed that, but i'm not sure whether i am doing it correctly. When I try import the model in MCX, i couldn't see the effect of the lights (MCX Texture not appearing.jpg). Probably there is an error on the method i followed in blender. Please guide me.
Thank you.

That happens all the time to me. Does not matter. Once the bgl is compiled and in the scenery folder and the textures exist in the texture folder (as DDS) it should also show correctly in MCX.

It's absolutely correct what you did there.Thank you for the explanation @dave hoeffgen. Can you please clarify that, am i correctly pointing the texture with correct influence setting?


For Day texture:
Texture name: txedge
Influence setting: Diffuse > Color
For Night texture:
Texture name: txedge_lm
Influence setting: Shading > Emit
Please guide me on this.

Hi Dave!
Yes, it would be awesome if you would upload your corrected code to this thread. The more people we get that is willing to help correct errors, or add functions to the tool-set would be greatly appreciated by myself and the rest of the Blender FSX community.
Thank you very much, Kris
Material.fsxm_falphamult = FloatProperty(name ="Final Alpha Multiply", default = 1.0, min = 0.0, max = 255.0)Exporter.File.Write("    {:9f}; // Final alpha value\n" .format(Material.fsxm_falphamult / 255.0))box.prop(mat, 'fsxm_falphamult', slider = True)
It's absolutely correct what you did there.
Also the textures are referenced properly in the MCX screenshot in your previous post.
For MCX to find the right location it is best to place the files in a scenery/texture folder structure.
Then it sould also be properly displaid in MCX.


Is there any possible ways to set the layers (as in MCX GPW: Layer No 8) in blender before exporting to FSX?


Is there any possible ways to set the layers (as in MCX GPW: Layer No 8) in blender before exporting to FSX?


The ground polygon wizard exports SCASM code and compiles it with scasm.exe.Hi MANOCHVARMA A/L RAMAN!
The only way that would be possible for me to write the code needed to duplicate the output that you get using "Ground Polygon Wizard". Is if it is possible to see the xml code that is used to create the BGL file that "Ground Polygon Wizard" produces.
Thanks, Kris
