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P3D v5 Blender2P3D/FSX

Vitus

Resource contributor
It's the texture format for MSFS. For P3D you need a different set, and you'll still need to do the red-in-alpha copy of the normal map, which can't be done within the SP export preset - at least to my knowledge.
 
Has anyone managed to export animation with bones and vertex groups. I follow the doc method and it does not work while under Blender everything is perfect. Attached my blender file for test.
JMC
 

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