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Hello Arno! I apologize for the intrusiveness and i really respect and appreciate your time, but probably nobody besides you will help me ... I didn’t want to litter the forum with similar topics, but probably I’ll have to create it here. I really hope that you will help me and for this I have already collected all the files necessary for your viewing and testing.
I will tell you a little about the problem and to understand the essence of the problem, see a short video please. After conversion, the runway textures are partially lost. But I must say that I always use several layers, like many developers here. For the test, I provide a material consisting of 2 layers, and in one of them, in order to visualize the volume of concrete slabs, I added the normal texture of the bulge to the cell. In Prepar 4.3 it works well, and in 4.4 I cannot do it fully due to the problem I am having This happens in places where the MCX divides a polygon into shares and groups of polygons. All the time I thought that the problem is because of the multi-layered, but it turns out this problem exists with one layer!
It looks like this
If you remove the check mark from this function, then the texture disappears only at the beginning and at the end of the runway. Can I transfer you my test work files for review? I want to make sure that it's not exactly MCX. Help me please understand this.
Sorry for my English
I will tell you a little about the problem and to understand the essence of the problem, see a short video please. After conversion, the runway textures are partially lost. But I must say that I always use several layers, like many developers here. For the test, I provide a material consisting of 2 layers, and in one of them, in order to visualize the volume of concrete slabs, I added the normal texture of the bulge to the cell. In Prepar 4.3 it works well, and in 4.4 I cannot do it fully due to the problem I am having This happens in places where the MCX divides a polygon into shares and groups of polygons. All the time I thought that the problem is because of the multi-layered, but it turns out this problem exists with one layer!
It looks like this
If you remove the check mark from this function, then the texture disappears only at the beginning and at the end of the runway. Can I transfer you my test work files for review? I want to make sure that it's not exactly MCX. Help me please understand this.
Sorry for my English