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Hi all,
I have started work on making ENRY. I have modeled and textured all of my buildings in Sketchup, but when I put them into my sim (P3D V3) I notice that they do not look as good as other developers buildings... They don't cast shadows on the ground and I can't find any settings in Model Converter X to alter this... They also seem to not receive and or reflect light properly as they all look rather flat and blocky (if that makes sense). Some of them also have flickering textures which I cannot seem to resolve... I have read online that all of these issues can be resolved by modeling using the P3D SDK... I am however unable to find out how I would do this... See the attached images for examples...
Thanks in advance,
Airside Developments
I have started work on making ENRY. I have modeled and textured all of my buildings in Sketchup, but when I put them into my sim (P3D V3) I notice that they do not look as good as other developers buildings... They don't cast shadows on the ground and I can't find any settings in Model Converter X to alter this... They also seem to not receive and or reflect light properly as they all look rather flat and blocky (if that makes sense). Some of them also have flickering textures which I cannot seem to resolve... I have read online that all of these issues can be resolved by modeling using the P3D SDK... I am however unable to find out how I would do this... See the attached images for examples...
Thanks in advance,
Airside Developments