I pretty much have the terrain looking the way I want it.
Now can you explain in laymen terms, how to get land classes to display over my Textured Poly?
I went through all of the links above, but as I seem to find everywhere I look, the explanations "assume" I know what I'm doing.
I DO NOT know what I'm doing.
I need some simple explanation as to how to add Land Classes to my new Textured Polys.
I'm going to be replacing all of the "bare" land areas with new "alien" land textures and I need to be able to keep my Land Classes.
I don't know anything about all this "layer numbering" and stuff. I need someone to explain things in a way that someone that has NO IDEA what to do can understand, sort of a "SBuilderX for Dummies" kind of thing. Because I'm the biggest "dummy" there is. Design is not something I've been doing for years or months, I just started so I don't understand most of this. I couldn't get "dummy" help so I basically just sat here for several hours "playing around" to figure out how to get the textures working right, because no one was willing to explain in a way I understand, how to do it.
I can't even find answers on google, the information I find there is either outdated or just completely "WRONG" altogether. I'm sure there are other people out there that would love to get into design work, but because of the lack of "proper teaching", they are afraid to even start. I took a shot at it myself. I read LOTS of links, and messages, and threads on other sites, but again, everyone assumes I know what I am doing.
I tell you this much, learning to "repair" TVs, was 100 times easier than learning this stuff. But I had a good teacher for that. I have no such luck with this. Guess it's just time to sit here for another several hours and "play" around with stuff, maybe I'll get lucky, who knows?
OK, to try and help you further, we must agree on references for the meaning of some terms that need to be used here.
I am again going to recommend a review of Luis Feliz-Tirado's tutorials as well as the ADE Manual and SBuilder Help file(s).
Your statement above suggests that you want to Exclude and Replace default land class textures with new custom textures.
Be aware custom land class textures have no Autogen annotations, and using them requires adding entries to Terrain.Cfg file.
Creating Autogen annotation on custom land class textures is challenging to learn even for advanced SDK users.
Adding entries to Terrain.Cfg is for expert users only.
IMHO, in that case, you are better off using custom photo-real satellite / aerial land class textures without Autogen, and editing them.
If you wish to learn that, I 'may' be able to assist you.
Historically, very few FS Developers have been inclined to create custom land class textures and then add them to Terrain.Cfg; it is very complex to do, and the FS infrastructure is far more complicated than you may realize.
One should Exclude and Replace, but
not swap ...default files.
I am fairly certain that most forum participants here may consider it unreasonable for you to expect customized tutorials intended to work around the requirements of learning FS SDK concepts / terms / methods; these are entry-level prerequisites for discussing FS Development.
If you have College education beyond High School, you should be familiar with institutions having admission requirements.
If one cannot submit proof of meeting those requirements, one is not allowed to enroll at most Colleges.
If one successfully enrolls in a College, one has prerequisites for each curriculum and course that must be met in order to enroll in them.
Obviously FDEV is not a formal- or informal- educational 'institution'.
But a principle of needing to have demonstrable entry level knowledge in order for other forum participants to be willing to allocate time to help a person that may appear to be seeking to 'skip the learning time investment', is likely to result in few- if any- replies to queries here.
You should be objective with your self about how few replies you have received in the 6 months since you started posting at FSDEV.
Part of that is due to the topic of an unusual and infrequently seen subject matter: fictional scenery involving D&D / RPG "game" activity.
Very few FS Developers worked with Adventures in FS2Kx, Missions in FSX / P3D, or in MSFS 'Career Mode' thus far.
And very few appear to have worked with user controlled Ground Vehicles for driving etc. in all cited FS versions cited above
Maybe Lockheed-Martin or those employed by / on behalf of the US Military, but not most public domain FS Developers
I find your project to be interesting as an exploration of the "3D world rendering engine" capability of SDK code in FSX / ESP.
But that is less a focus here, so you are less likely to receive many replies due to the very specialized topic of your project.
I agree that learning how to use the FS SDK
should be easy to do; but it is actually highly complex.
I would not be doing you a favor by telling you that FS Development is not challenging.
I do believe you actually are up to the challenge; whether you progress with learning, will require a commitment of time and patience.
My poly is #53, so what number should my Land Class be? Should it be lower or higher than 53? Or is that not the layer number. It's the only number I can actually change, so I took a guess that this is the layer number. I could be wrong, and probably am.
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Are you referring to the assigned "Priority" number in SBuilderX - Polygon Properties > {Textured Polys} tab ?
You may wish to review legacy FS9 VTP attribute info as cited / linked in my previous post here:
https://www.fsdeveloper.com/forum/threads/editing-bgl.459694/post-931605
SBuilder for FS9 Help file 'may' answer your questions regarding VTP Textured Polygons made by SBuilderX as well:
SBuilder9 Menu > Help {Content} tab > Working with SBuilder > Working with Points and Polygons > The order of Lines and Polygons
SBuilder9 Menu > Help {Content} tab > Working with SBuilder > Making Scenery with SBuilder > VTP Scenery
For examples using VTP Poly layers and 'drawing priority',
see also:
Tutorial: Working with Textured Polygons in SBuilder - by Scruffyduck (Jon Masterson)
https://library.avsim.net/esearch.php?CatID=fs2004misc&DLID=77980
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GaryGB