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MSFS Simple Animation

Hi Devinci,

First, thanks for your example, I download it and see the contents. I have just a little question :
- in MCX your GUID is 69137056-2ec2-45fb-83a8-e1c434bc5224
- if I open in Notepad the xml file, I saw 291d2312-ef05-407a-93b5-6d5719fefe09 for the model

I understand that the GUID (afdeea05-ac22-4520-af64-10483b5ec421) for the animation is different but why this difference between MCX and XML file ? a mistake ?
 
I've included my working animation with 3ds max sample here with a simple antenna animation.
Hi Devinci,
Thanks for all your help and guidance, I have a question, I am using 3ds max 19 currently and I have added some FSX modeldef tags to the xml file in the model folder but for the life of me, they will not appear in 3ds max when I go to assign them to an animation. Do I need to configure a path or something? Nothing I do will make these appear in the sim.
Many thanks, TJ
 
Hi Devinci,
Thanks for all your help and guidance, I have a question, I am using 3ds max 19 currently and I have added some FSX modeldef tags to the xml file in the model folder but for the life of me, they will not appear in 3ds max when I go to assign them to an animation. Do I need to configure a path or something? Nothing I do will make these appear in the sim.
Many thanks, TJ
Check that you have the animation groups setup correctly and exporting.
 
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how do I do that? is there any documentation or tutorials to aid in doing that? cheers
I'm afraid the documentation is lacking in this. But if you right click on the viewport you can open this window and check if your animation groups. But before that you need to select the object you have animated and Create AnimationGroup from Selection.
ion as
anim1.png

anim2.png
 
Hi Devinci,

First, thanks for your example, I download it and see the contents. I have just a little question :
- in MCX your GUID is 69137056-2ec2-45fb-83a8-e1c434bc5224
- if I open in Notepad the xml file, I saw 291d2312-ef05-407a-93b5-6d5719fefe09 for the model

I understand that the GUID (afdeea05-ac22-4520-af64-10483b5ec421) for the animation is different but why this difference between MCX and XML file ? a mistake ?
Didier,
Sorry I just noticed your message since I wasn't quoted. The GUID for the object is 291d2312-ef05-407a-93b5-6d5719fefe09 and for the animation it's afdeea05-ac22-4520-af64-10483b5ec421.
So I think the one you can see in MCX is something else.
 
Hi @Christian Bahr

I'd like if possible some (not much :D ) help with rigged character animations.

I know you use 3DSMax and I use Blender but hopefully you had the same issue I am having now and can point me in the right direction.

Basically, no matter whatever I do, when I export to MSFS this is the result


It happens with rigged characters, and I can't really manage how to solve this.

Hoping that you went through the same thing, so I know you managed to solve it :D

Thanks in advance


Chris
 

Christian Bahr

Resource contributor
Hi Chris.

Yes that's right. I use 3ds Max and I couldn't think of a better program with which I create all 3-D models and which I also use to create animated people. I have also installed Blender, but I don't use it. So I don't know anything about Blender either.

Generally speaking, I have never had any problems with biped models or with bones models. But whenever I read something about problems somewhere, it was usually an incorrect weighting of the bones to the skin (weight tool). I assume your 3-D model is in FBX format?
 
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