Suggestion:
When I want to make a single, full length runway link, or move any object, for some reason I want to say ADE did this before, but I may be wrong, so in that instance, I have this to suggest.
I want to move an object or link to a location outside of my current view. I can do this multiple ways: lat/long placement is one, drag and drop incrementally until where I want it is another, I can click the item and zoom out with the mousewheel and drag and drop.
The way I would prefer to do this, and I do not know how many would like this, is I zoom in, I click-hold the item, zoom in/out and be able to drag the item to its new location without it releasing the item from the click-hold.
At the same time, I want to zoom into a spot, click-hold the item and move the item to a distance just outside of the current viewport, so I just click the mousewheel and drag the screen to where I want. But once the mousewheel is clicked, while a click-hold on an item is in play, it will not 'pan' the screen. and you can not 'pick up' an item if you want to pan the screen to place the item.
I have no idea how to explain this, but i see it clear as day in my mind.
So I will do this as well:
Left mouse button is the action button. Click to open, create, move, and select. Holding the click on an item will pick it up. Moving the mouse will move the item as long as the button is held.
Center mouse wheel will zoom in and out, and when clicked down, will pan the screen, but not when using the left mouse button at the same time. I want to use both at the same time.
Also when you leftclick-hold an item and move it to the edge of the viewport say to the far left of the screen, the window will slow-pan in that direction. Im a little impatient

using the mousewheel click will move in that direction a heckova lot faster.