Perhaps 10154 could be extended to provide a measure to position the "T" offsets and indicate the position of pushback tractors.
Norman
Added Norman and thanks
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Perhaps 10154 could be extended to provide a measure to position the "T" offsets and indicate the position of pushback tractors.
Norman
Perhaps 10154 could be extended to provide a measure to position the "T" offsets and indicate the position of pushback tractors.
Norman
Jon,
when i open an airport i generally rotate the airport so the runways are east/west, or rotate to a given work position......
and most times the terminal is usually in the right position to start work,
anytime I go into "Approach" mode the airport returns to the default setting,
which is fine to check or make changes, but then when i go back into "Airport" mode the airport is still at the default setting!
is there any way ADE can remember my original setting of the rotation i had made? to save me keep on rotating back to my work setting each time![]()
Sometimes I would like to load a second instance of ADE
just to watch one project because of the used objects and work on the other one
![]()
thanks,
so I must not be ashamed not finding it ...
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Would it be possible to save the last Save to... and Compile to... locations in the .adn file?
When switching back and forth between several projects it would save having to navigate to a different location on each switch.
cheers,
Lane
Yes but can you give me a bit more detail - I am not sure how that would help.
... placeable(custom-made) objects (mdl, libs, fx) along a vector-line, with defineable spacing(0-Xm) and orientation, like FenceBuilder, but more in a userfriendly way within the ADE-GUI.
So you can easily place RWY-Lights, fences, powerlines, telefonlines etc.
With the GroundPolyEditor the first step is made...
... placeable(custom-made) objects (mdl, libs, fx) along a vector-line, with defineable spacing(0-Xm) and orientation, like FenceBuilder, but more in a userfriendly way within the ADE-GUI.
So you can easily place RWY-Lights, fences, powerlines, telefonlines etc.
With the GroundPolyEditor the first step is made...
... correct me if I'm wrong, Whisplacer is for FSX ? I need tools for FS9.In the meantime all that (and more like it) is supported in Whisplacer. Then you just import the BGL to ADE...