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Sorry but I am still lost as to what you want to do that this approach is stopping or making more difficult
I think he is confused by the operation of AFX and not ADE.
George
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Sorry but I am still lost as to what you want to do that this approach is stopping or making more difficult

Q: Why does ADE create these exclusions automatically? Is there some advantage to doing this?
S: Allow the user the option of disabling this automatic creation, or at least the ability to see and delete these items in the GUI.
As it is right now, I'd have to decom it and take it out manually...unless there is some view item I'm missing.
I have had many occasions where I kept some of the stock GenericBuildings. I've also had situations where I kept some of the other objects (like triggers).
I can see where some users may get confused about having stock items in place. Perhaps this was the reason for the design choice to have ADE create these automatically?
YMML has a nasty shimmer in the roof of the international terminal. I found that there were four buildings buried inside the terminal, doing absolutely nothing, and with ADE it was the work of seconds to get rid of them, by just deleting them.
Let me get this straight in my mind. You are saying that ADE generates its own ExclusionRectangles. You are NOT referring the the <DeleteAirport> command are you? We're talking ExclusionRectangles here, yes?

I guess the approach ADE is using is to exclude all objects, and then replace them all in the same place.
so if you don't do anything with objects, the cost is whatever overhead FSX has in excluding the objects from the default files and placing them once again from the ADE files. that cost I suspect is very small.
That way, you can delete or move any objects, and not have to remember to first exclude them from the default.
I think he is confused by the operation of AFX and not ADE.
George
Sorry but I am still lost as to what you want to do that this approach is stopping or making more difficult

One thing would be good to see--and correct me if this is there and I am missing it--is a toggle-able graphical display of the ExclusionRectangles, and their properties.
I guess the approach ADE is using is to exclude all objects, and then replace them all in the same place. so if you don't do anything with objects, the cost is whatever overhead FSX has in excluding the objects from the default files and placing them once again from the ADE files. that cost I suspect is very small.
That way, you can delete or move any objects, and not have to remember to first exclude them from the default.
scott s.
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Would it be possible to add a "Compile Airport" icon in the top toolbar? This would be much easier than having to click File/Compile Airport everytime. By the way, I have become a big supporter of ADE. Great program.![]()

Suggestion...a way to access the User Manual from within the user interface.
Like from the help menu?

Yes, something like that. This "temporary" manual is quite well done, good job on it! It has a few sections in it that answered a lot of questions I had about what ADE is doing.

Would it be possible to have a default shape selection for aprons eg. round, square etc.?
Secondly, would it also be possible to have a rotation facility for apron (such as with the parking spots) so that I can create an apron and then copy & paste it to other locations and then rotate it to align with the appropriate taxiway.
Also, is it possible to preview the night-lighting in ADE without compiling and opening the airfield in FSX?
Otherwise I'm enjoying the experience of airfield creation

Hi Jon,
Thanks for the quick reply, I'm looking forward to the updates.