Terrain doesn't match Photoreal

#1
Hey Guys, I'm making a photoreal for Dauphin Island, but after placing the Blendmask, the terrain is not matching with the aerial image.

upload_2017-1-9_15-24-31.png

How can I solve it?
Thanks a lot!
 
#2
Looks like you have a shoreline there along with some unwanted land. What is needed is a shoreline exclude (via SBuilder?) and a water polygon to cover up that strip of land.
 
#3
Looks like you have a shoreline there along with some unwanted land. What is needed is a shoreline exclude (via SBuilder?) and a water polygon to cover up that strip of land.
Agree, Clutch - but looks like a bit more than Shoreline Exclude may be needed. For example, as you spotted, it looks like there's a bit of Land Class still showing through (trees etc.). Although this probably isn't the case, is it possible the mask that the OP's using isn't matched precisely with the base image? In addition to the shoreline exclude, have you used something like SBuilderX or SBuilder to exclude water polygons (looks like you have), add new water polygon, and made your land polygon a "hole" in it, then a new bgl file? You probably have but just wracking my empty brains for something that may cause the problem. Are any other areas of land class scenery showing through? The "hole" and it's outline have to match quite precisely the "shore" in the image otherwise, I think, you'll get oddities like this.
 
Top