I've had this issue since day 1 of owning P3Dv4. Is this an issue with P3Dv4 itself (as a software) or could this be some sort of incompatibility? I'm surprised I haven't seen more posts on this issue, however it would make since if it's only an issue on my end..
The Blendmask is an 8bit...
I used 1024x1024px textures to create a photoreal polygon to get the highest quality as possible near the runway.
Underneath I've created a photoreal with Sbuilder, with the resample process.
Everything is great, except when the sunrise or sunset time approaches. The 1024px textures get...
SBuilderX Cleanup is a simple batch file that I created to clean up the unnecessary files and folders that SBuilderX stores on your computer after using the tile server. This is a very powerful tool if you have limited drive space.
Place batch script inside of your SBuilderX...
I'm curious as to if there is a way to add auto-gen to ortho scenery? I'm looking to cover large areas using SbuilderX. Currently using P3D v3.4 with Orbx Global, Vector, LC. It would truly be wonderful if I could substitute the Orbx ground textures with ortho, but leave the...
I'm trying to make a Photoreal scenery. As I've got the aerial images from USGS TNM I used the Resample Tool, converting the JPG2000 to WGS84 projection, but in the Simulator there is those black areas from the image after the reprojecting it.
How can I fix it!?
Thank you and...
I have downloaded some high resolution imagery tiles from USGS for an island. This island runs from SW to NE, so the imagery within the tiles isn't perfectly square. (Cut into wedges and overlayed to make a clean fit) This means, when I combine these 90 something odd tiles into just 7 images...
I wonder if someone could help guide me in the right direction for this. I am looking to make a photorealistic ground poly for my airport background but I would like my satellite textures to be split up in 1024x1024 textures so they are smaller and easier to work with and can...
Hello, I am having a hard time making my scenery to show up.
Since I have added seasonal textures, my scenery do not longer show up in-sim.
This is my .inf code for Resample:
Type = MultiSource
NumberOfSources = 6
Type = BMP
Layer = Imagery
SourceDir = "."
I was wondering if somebody could give me some advice. I am working on a project in South Africa and have managed to find a relatively detail Background photo for the scenery and before I resample it the photo looks quite good and detailed but in fsx the photo is quite a lot more blurry...
I have a couple of problems I'd like to solve. Suppose I want to only create PR for the areas inside the outlined PR, how do I proceed? Do I mask it with white/black? or Transparent Alpha?
I'd really like some help here.!