KBDL Bradley International Airport, Windsor Locks, Connecticut...
I started off experimenting with Sketchup, Google Earth Pro, CG Textures, PaintShop Pro X6 and any online photo I could find. I have never been anywhere in Connecticut, but felt compelled to get my first ever 3d modeling project started in a location with multi-use airport. And also to build up an airport that has little to no distributed downloads (payware or freeware). This is far from payware quality, admittedly upfront, but since no other full renderings of this airport were readily available, I hope it will be welcomed by some folks.
This was initially a learning experiment to figure out how to bring photo textures into FSX scenery and was never intended to be the complete airport. However, I started at the end of January 2015 and only have buildings left before I make anything available. I captured 70 screenshots across the field and found some areas to fix so here are just a few photos.
By the way I cannot find any street level or even birds-eye views of the Army National Guard facilities and have not a single clue as to what the faces of the headquarters building look like.
Everything I have modeled has been done completely by hand based on estimations of dimensions using tools in Google Earth and Bing maps. The main terminal was found on 3D Warehouse and was originally shared by a user named Nicky kid. I am also trying to figure out how to contact this person to ask for sharing approval. In the interim I might just model the entire main terminal minus the old terminal which I believe started demolition in late 2014.
Lastly, because I have modeled the scenery based on imagery, I have realigned the hard surfaces to match MegasceneryEarth.