• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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ADE Wish List

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I would like to see Library Manager enhanced to automatically check for bgl files in folders and automatically locate thumbnails. Sometimes I have to use file explorer and manually search for the correct folders. It would also be nice if the Library Manager would retain pathways to added scenery Files and keep them in the drop down and load associated thumbs. I have to toggle back and forth to switch out.
 
How about a link menu which displays links to scenery object file downloads across the various freeware libraries?
 
I will add them to the list - not sure about the second one - perhaps you can expand on it
 
ADE does everything so well...except, I would like ADE to access my social indexing score, to automatically build the ideal airport for my personality, using asphalt composed primarily of wind eroded sand and gravel, because quarried rock has sharp edges, which are hard on my tires.
 
I will add them to the list - not sure about the second one - perhaps you can expand on it
Just see if you can link object files from Avsim, Simviation and others. Link it within ADE. That would be real handy. Or just as well, grant a utility to allow users to link resource files. I would contribute.
 
It sounds to me that a database of available library files could be separate from ADE. In fact, a simple web page with all needed links would do the job.
 
what about loading high res satellite image? @scruffyduck
There is a practical limit to the size of background images. This is a function of the memory allocated by Windows to 32bit apps. There is a 64bit fix for ADE which would expand the amount of memory available but it does not work for everyone
 
Hi Jon,

I know it is covered in a previous topic, but I wonder if adding a rubber band feature that it does not rotate together with the airport would be possible. Is the graphic engine still the stumbling block?

Another feature that would facilitate is some form of automatic background retrieval from the internet, maybe coming from OpenStreetMap...
...or a way to read .dat/.txt files with image coordinates to avoid having to copy-paste the coordinates into the image data window.

Things to be considered, if possible. Cheers!
 
How about a graphic protractor style overlay tool to help precisely line up runways and taxi ways.
 
Please, how about some way to determine the vertical highth of objects, most importantly building objects.
 
1. A separate units option to be able to use altitude in meters for airport editor and in feet for approach data editor for convinience and since in feets leads to ADE rounding off of airport altitude.
2. Possible bug: Better larger airport radius for stock scenery objects exclusion as at simple airports with long runways common to see inclusion of localizer objects eg. VCBI, FIMP
 
1. A separate units option to be able to use altitude in meters for airport editor and in feet for approach data editor for convinience and since in feets leads to ADE rounding off of airport altitude.
2. Possible bug: Better larger airport radius for stock scenery objects exclusion as at simple airports with long runways common to see inclusion of localizer objects eg. VCBI, FIMP

Thanks, I have added them to my list
 
I am looking at this and have posted in the P3D forum you reference.
 
I am looking at this and have posted in the P3D forum you reference.
Hello

Thanks for yor great work all the time.
Adding MXL paramter deleteAllProjectionPolygons="TRUE" or "FALSE" woul allow sloped rwy's again.
Do you ave a schedule yet ?
:p

Best regards
Peter
 
Hello

Thanks for yor great work all the time.
Adding MXL paramter deleteAllProjectionPolygons="TRUE" or "FALSE" woul allow sloped rwy's again.
Do you ave a schedule yet ?
:p

Best regards
Peter
Yes it is on my list - I just need to find time to get it done :(
 
Hi Jon

I have more work for you. LOL

1. CUSTOM TEXTURES
It's now possible to have custom textures on taxi, aprons and runways.
The new optional xml code is materialSet="GUID"

The GUID is coming from the Autogen/material.spb file.
So an option to read this file and select then the friendly name in the taxipath options as sample would be nice.

Material.spb

<MaterialSet id="{ADAED02C-51CF-43D2-9EBD-A5E86284830B}">
<FriendlyName>Simaddons Taxi Concrete</FriendlyName>
<MaterialReference>{19C28B3C-50D4-404F-B23A-9297A5B4DAAE}</MaterialReference>
</MaterialSet>

XML output

<TaxiwayPath
type="TAXI"
start="11"
end="5"
width="30.48M"
weightLimit="500000"
flatten="DEFAULT"
surfaceQuery="DEFAULT"
drawSurface="TRUE"
drawDetail="TRUE"
surface="CEMENT"
materialSet="{ADAED02C-51CF-43D2-9EBD-A5E86284830B}"

2. PROJECTION POLYGON
This is a vertex3 xml code for sloped aprons.
You can add a selectable hook in the SHAPE POLY properties incl. a priority field to save an additional code like this:

<ProjectionPolygon
priority="0">
<Vertex3
lon="10.234"
alt="33.341"
lat="65.299"> ....and more vertex3 here.....
</ProjectionPolygon>

You can send me an email to forward you example working code.

The first one is maybe with a bug, more here:
 
I understand that the manual of ADE has terminated at version 1.65. Now I see that in the meanwhile version 1.78 has arrived and I wondered if it is possible to have an updated manual for this beautiful program.
 
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