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Search results

  1. 0Artur0

    P3D v4 Ground Polygon modeling in Blender tutorial question about edges

    I'm referring to this tutorial: https://www.fsdeveloper.com/wiki/index.php?title=Ground_Polygon_modeling_in_Blender There's a section about edges. I'm trying to make it work for a whole weekend now and I'm at a loss to what I'm doing wrong. The last part says:"To get the desired width of the...
  2. 0Artur0

    P3D v4 Blender ground layering techniques

    I'm modeling runway and apron in Blender. I know about Bill Womacks and other tutorials about layering but that's somehow outdated if I'm not mistaken. I also went through "Ground Polygon modeling in Blender" tutorial here on FSDeveloper but there's nothing about this particular issue. Are there...
  3. 0Artur0

    P3D v4 scenProc and polygon buildings logic

    How does scenProc treat polygon buildings like the ones in the picture when using a simple command "CreateAGNGenBuild|FROMFILE="buildings.shp" And FWIDTH<..."? Does it convert them to rectangular buildings in the sim or does it ignore such shapes?
  4. 0Artur0

    QGIS data and aerial image

    I have OSM data (buildings, vegetation,..) for a region. I also made an aerial image with SBuilderX which gives you coordinates for the image. I would like to align OSM data with the aerial image in QGIS. I'm trying to do that for a few hours and I don't have any success. I would very much...
  5. 0Artur0

    P3D v4 SbuilderX error when trying to compile objects

    When I try to compile objects in SBuilderX I get this error:"SBuilder - Globally Exception: Argument "Lenght" must be greater or equal to zero. This was an unexpected error that can lead to unpredictable results." and SBX closes. I placed 100s of objects and now I don't know what's the problem...
  6. 0Artur0

    P3D v4 Problem with seasons

    When I'm trying to compile bgl with resample with different bmp's for seasons no photoreal scenery displays in sim. If I use the same ini file and just use one bmp and "Variation=All" parameter than everything works. What's the problem with my ini file? [Source] Type = MultiSource...
  7. 0Artur0

    P3D v4 Water mask discoloration

    I made a blend and water mask for photo scenery. Where the water blends with blending mask there is a clear line and water is slightly different color. My water and blending masks are blurred at the edges so I expected a gradual transition. Two questions. Is it possible to make the gradual...
  8. 0Artur0

    P3D v4 Problem with roads

    I was absent from scenery design for many years so I forgot a lot of things. One thing that I thought is pretty straightforward is making roads in SBX. But I'm pulling my hair out for many hours now trying to put some simple roads on photo scenery with SBX (v3.15). As you can see, I draw roads...
  9. 0Artur0

    P3D v3 Docking system in P3D?

    Is there any way at all to make docking system for P3D v3? All I can find is method for FS2004.
  10. 0Artur0

    Complexity of the models - general question

    I know this is hard to answer and it depends on many factors but is there a ballpark number of how many verts/faces/tris.. in general is ok for a large international airport and how many is too much - thinking of performance? I'm working on my first big airport and don't have any reference on...
  11. 0Artur0

    Aligning the grid

    In a ground poly tutorial (2014+) one of the steps is aligning the grid in gmax so the runway (and therefore whole airport) orientation is on the nice 90 degree angle so modeling ground polys is much easier. In Blender I can't find any similar settings or function that could do the same thing...
  12. 0Artur0

    LJLJ Ljubljana Joze Pucnik Airport (WIP)

    Hi! I recently started working on my first big airport project. Modeling is going pretty good (I'm using Blender). I was lucky enough to get access to the airport so I took a lot of quality photos of pretty much all the buildings so making textures is going to be fun. My only concern now is...
  13. 0Artur0

    Repeating textures

    What would be the best technique performance wise for repeating textures: there are 10 big hangar doors which use the same texture. Is it best to use 1 big texture with all 10 doors on it or is it better to make 10 linked objects in a model and every object calls the same 1 door texture? I...
  14. 0Artur0

    Scaling textures and performance

    General question.. does scaling textures during UV mapping impact performance? For example.. I have 2048x2048 ground concrete texture. If I scale it so it repeats 10 times or 1000 times, how does it impact performance? Should I be very careful with scaling textures which appear over large area?
  15. 0Artur0

    P3D v2 Any major differences in modeling for P3D

    Are there any major differences or things to be aware of when modeling objects for P3D? I'm modeling a medium size international airport and I'd like it to be fully compatible with P3D v3. All the tutorials are made for FSX and I'd just like to know in advance if there are any problems that can...
  16. 0Artur0

    Number of segments in a curved plane

    Is there a way to control number of segments in a curved plane in Blender? I'm trying to create curved hangar roof but I feel that number of segments that are created with Curve tool is too high. I found a way to delete vertices along the created curve to reduce number of segments but I wonder...
  17. 0Artur0

    Only one tile shows after using Ground polygon wizard

    I made custom ground poly with Blender, exported to .x format and opened it in MCX. It looked like picture 1, very nice. Than I used Ground polygon wizard to make bgl. When I opened bgl in MCX afterwards it looked like picture 2. Any explanation or hint what is happening here (it only shows one...
  18. 0Artur0

    Rotating UV mapped textures

    Probably a basic question... why are some textures that I apply via UV map -> Unwrap rotated by 90 degrees and some are applied properly? Sometimes if I use Smart UV project the rotation is corrected but I'd like to know why this is happening. I'm using 1024x1024 png for every texture tile. Sub...
  19. 0Artur0

    P3D v2 Airport ground lighting

    I'm reading there are some problems in P3D with custom ground lightning using old techniques when you make custom high detail ground polys in gmax/3DSmax. What is the best/commonly used technique to make ground lightning that works in P3D when you make custom high detail ground polys in gmax?
  20. 0Artur0

    Global Mapper tif resolutions

    I'm new with this tool. I have 2 questions. Is there a way to see what resolution are those aerial images (px/m) that I got from World Imagery server? For my area they are pretty bad but still, it would be nice to know. Second. When I export GeoTiff from World imagery the dimensions of tif...
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