• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Search results

  1. Bulent Eroglu

    P3D v4 texturing 3ds max (taxi line)

    Hello, many of you guys might of seen me struggling with 3ds max but i somehow understand some stuff and I feel like I am progressing but I am having one problem regarding texturing taxi line. I made a short video demonstrating how I try to make my taxi lines so you guys know exactly what I am...
  2. Bulent Eroglu

    P3D v4 importing bmp texture file without no background

    i got some runway marks, created them using photoshop got no background, they are transparent and I am 100% sure, when I save it as .bmp they have background, i tired using png but then it looks very different and nothing how its meant to be. i read about some stuff regarding alpha channel but...
  3. Bulent Eroglu

    P3D v4 GMAX Exporting P3D V4

    I am using P3D V4 SDK and I don't know if its compatible or not but I am also using GMAX FSX GAME PACK. I am encountering problems such as I cant simply export anything to modelcovnerterx when I try to export it only has flight sim model, I dont have FSX just P3D V4 as well as the SDK. Is...
  4. Bulent Eroglu

    P3D v4 why doesn't the gp line up properly and make triangles ?

    I got some problems that I am willing to fixed so that i could process forward and finish this project. as shown on the images everything appears normal in model converter x and sketchup but when i open the simulator and take a look at it from top it doesn't look right at all. Texture wise...
  5. Bulent Eroglu

    P3D v4 runway markings and curved taxi lines

    whats the best way to design runway markings and curved taxi lines on sketchup? I can make aprons and import them into the sim without no problems now, thank good I am making some progress but I am having trouble with making actual markings. I really dont understand how .dds works i seen...
  6. Bulent Eroglu

    P3D v4 Texture flickering and shape is not correct as the actual ground polygon.

    Hello, I made a ground polygon using Sketchup and I got few several problems. I can place it correctly without no problems at the location I want but what my main problem is that at the end the GP extends and flickers which makes it look very bad. I dont know if I have any mistakes while...
  7. Bulent Eroglu

    P3D v4 Texture flickering and shape is not correct as the actual ground polygon.

    Hello, I made a ground polygon using Sketchup and I got few several problems. I can place it correctly without no problems at the location I want but what my main problem is that at the end the GP extends and flickers which makes it look very bad. I dont know if I have any mistakes while...
  8. Bulent Eroglu

    P3D v4 Only MCX object shown in Sim and not the runways or taxiways.

    Hello, Im very new to this so let me explain it as simplest as I can so that you guys could understand me. So I made a airport in airport design editor with one runway, when I compile it everything is working how it should be runway, taxiway objects are being shown without no problems. So I...
  9. Bulent Eroglu

    P3D v4 GMAX and the Tutorial for Ground polygons.

    I got told to follow this tutorial to gain some knowledge about scenery design and how GMAX works and that. So I thought let me give it ago but I am encountering some issues which are causing me to stress a lot. So I done the section where it wants me to get the average coordinates, I have done...
  10. Bulent Eroglu

    P3D v4 Understanding GMAX and 3DSMax

    Recently, I have been making scenery's in airport design editor. I have wondered how they make runway and taxi textures like real life. I have came across GMAX and 3DSMax programs and I had several questions. I was wondering for a new person like me which one will be most suitable for learning...
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