• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

fsx:se

  1. approxdec

    FSX:SE ADE file hides old airfield in FSX but not in Little NavMap

    gday everyone. making a basic file in ADE hides a base file airfield in FSX, the beginning for a new design. but the base file airfield, in the wrong place, is still shown in Little NavMap [for example]. what technique is required to hide the base file from LNM ? thanks.
  2. B

    FSX:SE C Needle Gauge with Custom Variable

    I've started to work on custom gauges recently and I've been struggling with C gauges. Specifically what I'm trying to do is make a needle gauge that displays the value of a custom variable. I'm not really sure how to display custom variables as opposed to the token variables that are given by...
  3. B

    FSX:SE Taking a Screenshot

    I have tried taking automated screenshots of FSX:SE several different ways in my C++ program. The automated screenshot is supposed to take place after I set several flight variables through SimConnect such that I can take a screenshot of those gauges at those positions for use elsewhere. I have...
  4. Pyscen

    GIMP: Creating "Specular" Maps v4.0

    GIMP: Creating "Specular" Maps for FSX (FSX: SE) & P3D. A PDF (currently v4.1) file containing instructions for GIMP v2.10.xx (64-bit) Only. How to... Creating Specular Maps using material masks with the addition of keyboard shortcuts. GIMP (v2.10.20 & Later): ⦁ None - Additional Plugins not...
  5. Pyscen

    GIMP: Creating Normal/ "Bump" Maps v4.0

    GIMP: Creating Normal/ "Bump" Maps for FSX (FSX: SE) & P3D. A PDF (currently v4.0) file containing instructions for GIMP v2.10.32 (64-bit) and later.. How to... Create Normal/ Bump Maps with (diffuse maps) or without (albedo maps) directional light information. Instructions included for the...
  6. Pyscen

    GIMP: Preparing the 6 EM Textures (Preface) v2.1

    GIMP: Preparing the 6 Environment Maps (EM) Textures for FSX (FSX: SE) and P3D. A PDF file (currently v2.2) containing instructions for v2.10.xx (64-bit) Only. How to... prepare the 6 directional textures that will make up the Environment Map (EM). Keyboard Shortcuts included. You will not...
  7. Pyscen

    ATI: Creating (Cubic) Environment Maps (Part 1) v2.0

    ATI: Creating (Cubic) Environment Maps (Part 1) for FSX (FSX: SE) and P3D. A PDF file (currently v2.1) containing instructions for ATI Cubemap Generator v1.1 & 'Modified' Cubemap Generation v1.66. How to... add the 6 directional textures into either application (below) to create an Environment...
  8. Pyscen

    GIMP: Creating (Cubic) Environment Maps (EM) (Part 1) v2.1

    GIMP: Creating (Cubic) Environment Maps (Part 1) for FSX (FSX: SE) & P3D. A PDF file (currently v2.2) containing instructions for v2.10.xx Only. How to... complete the Environment Map (EM) by using the 6 directional textures made within the Preface. Keyboard Shortcuts Included. Photo Editor...
  9. Pyscen

    GIMP: Making a 'Balanced' Texture v2.70

    GIMP: Making a 'Balanced' Texture for FS9, FSX (FSX: SE) & P3D. A PDF (currently v2.80) file containing instructions for v2.10.xx (64-bit) Only. How to... either subdue or remove highlights and shadows from your textures. What some people could call an albedo map. GIMP (Before v2.10.20): ⦁...
  10. Pyscen

    GIMP: Creating Ambient Occlusion (AO) Maps v2.50

    GIMP: Creating "Ambient Occlusion" (AO) Maps for FS9, FSX (FSX: SE) & P3D. A PDF (currently v2.60) file containing instructions for v2.10.xx (64-bit) Only. How to... Creating Ambient Occlusion (AO) Maps and the placement in either the diffuse map or the metallic map (depending on the simulator...
  11. Halarion

    FSX:SE Seraphim SSTO Development Issues

    Hi guys, For the last two months I have the pleasure of working with Karl Bushby on the development of their VPACC Seraphim program. In short it's an educational program aimed to spark and develop the interest of the young people into the space program and exploration. More about that here. At...
  12. MANOCHVARMA RAMAN

    FSX:SE Effect Not showing in simulator

    Hi there, I am using FSX:SE and currently all the effect (from the 'effect' folder in FSX) not showing up in the simulator. I have tried to verify the integrity of my game file via Steam app and still the effect not showing up. Can someone guide me why does it happen so?
  13. Pyscen

    PS: Creating (Cubic) Environment Maps (EM) (Part 1) v2.0

    PS: Creating (Cubic) Environment Maps (EM) (Part 1) for FSX, FSX: SE, and P3D. A PDF file (currently v2.1) containing instructions for Photoshop Software Only. You will need either the plug-in for Photoshop or the standalone of the NVIDIA Texture Tool Exporter (NTT). Both are available on the...
  14. Pyscen

    PS: Preparing the 6 EM Textures (Preface) v2.0

    PS: Preparing the 6 EM Textures for FSX (FSX: SE) & P3D. A PDF file (currently v2.1) containing instructions for Photoshop Software Only. How to... A Preface - Preparing the 6 individual textures that make up the Environment Maps (EM). You will not be compiling the Environment Map during this...
  15. DragoB

    FSX Steam Edition, Cannot point MCX to XtoMDL

    Making my first scenery for FSX, and I read up that XtoMDL is not included in the steam SDK. SO I took the advice of Scuffy Duck and downloaded P3D 1.4 version where it is included. The main issue is that MCX does recognize it in the highlighted area but not on the area the pointer is pointing...
  16. Pyscen

    PS: Making a "Balanced" Texture v2.50

    PS: Making a Balanced Texture for FS9, FSX (FSX: SE) & P3D A PDF file (currently v2.50) containing instructions for Photoshop Software. How to... either subdue or remove highlights and shadows from your textures. What some people could call an albedo map.
  17. Pyscen

    PS: Creating Ambient Occlusion (AO) Maps v2.50

    PS: Creating Ambient Occlusion (AO) Maps for FS9, FSX (FSX: SE) & P3D. A PDF (currently v2.60) file containing instructions for Photoshop Software. How to... Creating Ambient Occlusion (AO) Maps and the placement in either the diffuse map or the metallic map (depending on the simulator...
  18. Pyscen

    PS: Creating "Specular" Maps v3.70

    PS: Creating Specular Maps for FSX (FSX: SE) & P3D. A PDF file (currently v3.80) containing instructions for Photoshop Software Only. How to... Creating "Specular" Maps using material masks. Photoshop Family: NVIDIA Texture Tools (NVIDIA Normal Map filter, NVIDIA DDS plug-in, Mipster, and...
  19. Pyscen

    PS: Creating Normal/ "Bump" Maps v4.0

    PS: Creating Normal/ "Bump" Maps for FSX (FSX: SE), and P3D. A PDF file (currently v4.0) containing instructions for Photoshop Software. How to... Create a Normal/ Bump Maps with (Diffuse Maps) or without (Albedo Maps) directional light information [Including the use of a height (HM) map]...
Back
Top