Hi all,
While awaiting the upcoming MSFS, I have converted several non-PBR objects I created for FSX, to PBR-textured ones for the new sim.
Thus downloading ready-to-use PBR materials available from the textures.com website.
As it seems to me now, the Blender2MSFS toolkit does not take in account this classical Blender texturing. And so I will have to redo the whole unwrapping and texturing process from scratch, following the Blender2MSFS-toolkit procedure... Am I right ?
Furthermore, reading the "Introductory document" I came upon this :
"Using PBR (Physically Based Rendering) textures with Microsoft Flight Simulator requires Substance Painter, as the format for some of the textures is very hard to make by hand. The export-preset for MSFS can be found
here. "
Does it mean I will not be able to do it without Substance Painter ??