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Should the .shp, .dbf, and .shx files be being put into the scenery\world\scenery directory along with the .bgl file, or are they compiled into a .bgl file, too, normally, when the system is working?
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Ich habe das Problem, dass die Texturen auf meinem Objekt verzerrt erscheinen. Ich habe das Objekt aus Sketchup in Blender geladen und als glTF exportiert. Die Texturen sehen in Blender makellos aus.
Ich würde mich sehr über die Lösung freuen.
View attachment 62539
Makes perfect sense! Thanks for the effort you went through for my reply, I really appreciate it. c:
Btw good luck with Bedford! I'm trying to model EGCJ (Sherburn Aerodrome), done about 20 hours of flying there and hope to complete my training one day, So I want to make a high quality scenery (I'm fine with blender modelling its just this new SDK thats taking some learning hehe) But yea thanks for your help again. Im sure you'll see more posts of mine soon around here. haha.
Hello:
Since this is a English speaking forum, you can use Google to translate; this is the result to be posted here:
"I have the problem that the textures appear distorted on my object.
I loaded the object from Sketchup into Blender and exported it as a glTF.
The textures look flawless in Blender.
I would be very happy about the solution."
GaryGB
That's Spanish??
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Thanks for the heads up on Google's failure to dynamically update the URL when one toggles the mode from Spanish to German on that same web page.
The page did come up in the search page originally in Spanish to English mode, then I toggled that linked web page to the German to English mode, and copied the URL.
Once I had toggled the mode from Spanish to German, I was immediately able to perform the translation that I posted above, but the web page URL did not update.
I have edited my post above to the correct URL that results from searching Google explicitly for "translate German to English".
GaryGB
Ich habe das Problem, dass die Texturen auf meinem Objekt verzerrt erscheinen. Ich habe das Objekt aus Sketchup in Blender geladen und als glTF exportiert. Die Texturen sehen in Blender makellos aus.
Ich würde mich sehr über die Lösung freuen.
Thank you so much for the very detailed documentation!Hi Y'all, happy to see you are all using the documentation. Let me know if anything is missing and we will try our outmost to update it ASAP. I have been busy with real life uni studies so I really have not had the time to play with MSFS for a while now.
I have the same issue. Perhaps seb can clarifyHello! Foremost, thank you to everyone for their time making tutorials and helping each other out here.
I was FINALLY able to get my custom object into FS2020, but only one. I followed the published tutorial here and multiple tutorials on Youtube, but they either import only one object or do multiple objects at one time. I'm looking to add each section as I build them, separately (ie: on different days). I've tried putting all objects and textures in the same folder within "modelLib" and also creating a new folder within "modelLIb" (one folder per object) with no luck. Although I see the object (and textures) process OK when I build the package, I don't see it under "objects" in dev mode, even after restarting the sim. I'm only able to see the first object I ported into the scenery, no subsequent ones. I am running the Steam version with the Blender workflow. Does someone know how to accomplish this? Any help would be much appreciated as I have spent almost two entire days trying to sort this out. Many thanks in advance!
-PEACE FARM
PS: I apologize for the cross post, but figured this would be a good place to ask as well. Thank you
Glad I am not the only one having this issue. I have tried so many things that my wires are completely crossed.I have the same issue. Perhaps seb can clarify