• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

MSFS Introduction to MSFS SDK (scenery)

I have the same issue. Perhaps seb can clarify
Hey Drago, I was able to sort out the issue by removing a version of the package I put in the community folder. I simply removed it, restarted the sim, built package, closed project, reopened it and viola! Objects showed up on the list. Hope this helps.
 
And I have 2 problems again... after saving the project. Witch file I have to open ?
And if I save the project i mean finished I don't get BGL files but I have ArenaSHP.dbf, ArenaSHP.shp, ArenaSHP.shx, ArenaSHP.xml, ArenaSNR.xml in the scene folder...
 
Hi all

In SDK samples there are:
- SimpleScenery --> add scenery
- SimpleAirport --> add airport (runways, taxiways)

How to create a airport with customized buildings? How to put everyting in one project?
It's the join of both?

Should the mycompany-scene.xml be a mix ?

Best regards.
Build airport. Go to sample scenerery and open the xml, copy the scenery folder instructions. Go to your simple air port, it will have data and I think textures, paste in what you copied from the scenery sample xml. Poof airport with custom scenery.
 
Hello! I want to add ambient sounds to my airport. Can anyone share a link on how to do this? I leafed through SDK, but did not see it.:(
 
Hi!

Did someone figure out how to include grass in areas which do not have grass currently? Just using the "material" on an apron will lead to flat grass texture but not "real" grass...

Best regards

Hello. Have you or anyone else found a solution to adding default 3D grass?
 

rhumbaflappy

Administrator
Staff member
Resource contributor
The SDK aerial sample shows how to add imagery. Alpha areas of a 32-bit png tile are transparent. This would be a separate topic for the forum.
 
So if you overwrite an airport, the original aerial imagery drops out the grass and you have to add aerial imagery back in To get 3d grass. Top that off with hope that the imagery you bring in triggers the grass maker.... I have seen a ton of questions about getting that that grass to grow, perhaps a quick explanation unders it own title will helps a lot of people!
 
Last week I tested a scenery in MSFS an airport created and putted the bgl file in the community folder.
I was not happy with the result, so i deleted it.
But now it stays in the world globe...
I dont get it, i dont find it, why.
EBFN.jpg
 
mkae sure the "named" file is gone from the msfs2020 community folder (msfs created) and your projects folder (you created). and unless you have created an airport that doesn't exist. its in th world globe because its there in the world
 
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