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Hello Folks
I am still working on my custom made airport (EDHK) and today some users told me, that there must be some type of problems with my polygon exclusions. So I checked the scenery by myself and they are right. I use a lot of polygons for building exclusions, vegetation, texture & Co. like many other devs doing it also but all my polygones wont work correctly. I use exclusion rectangles for the airport and polygons for the other stuff. But currently it is like, as when they are all turned off!
I created a fresh build but everytime the same result. The funniest part is, inside the scenery editor they are working perfect, every polygon has the correct effect, only when using the scenery in the MSFS they dont show up correctly.
Can someone explain me if this is a MSFS 2020 0.7 SDK bug or I am the only one with that problem?
I think I need some help here!
Regards
Mo (EDHK)
P.S.: Of course I am using SDK 0.7
I am still working on my custom made airport (EDHK) and today some users told me, that there must be some type of problems with my polygon exclusions. So I checked the scenery by myself and they are right. I use a lot of polygons for building exclusions, vegetation, texture & Co. like many other devs doing it also but all my polygones wont work correctly. I use exclusion rectangles for the airport and polygons for the other stuff. But currently it is like, as when they are all turned off!
I created a fresh build but everytime the same result. The funniest part is, inside the scenery editor they are working perfect, every polygon has the correct effect, only when using the scenery in the MSFS they dont show up correctly.
Can someone explain me if this is a MSFS 2020 0.7 SDK bug or I am the only one with that problem?
I think I need some help here!

Regards
Mo (EDHK)
P.S.: Of course I am using SDK 0.7