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Suggestions for Future Version 2012

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I think he's talking about "smoothing"? So you create a big curve with only 10 vertices that looks blocky because it has long flat edges between the vertices so you smooth it by adding more vertices to make the edges between them smaller to a point where they are not readily visible and you get a "round" curve.

I forget the exact 3D modeling term.

Sort of like your feature to "cut out" a section of apron with a helper shape except here it's going a bit further in that the user blocks out the curve and ADE fills in (interpolates, if you will) the missing vertices to smooth it out.
 
I think he's talking about "smoothing"? So you create a big curve with only 10 vertices that looks blocky because it has long flat edges between the vertices so you smooth it by adding more vertices to make the edges between them smaller to a point where they are not readily visible and you get a "round" curve.

I forget the exact 3D modeling term.

Sort of like your feature to "cut out" a section of apron with a helper shape except here it's going a bit further in that the user blocks out the curve and ADE fills in (interpolates, if you will) the missing vertices to smooth it out.

Ah OK - well if you have the ProKey you can set the number of points now.
 
Jon,

Fix the future version so the Object Library Manager can be opened without having an open airport file.

Bob Macklin
Seattle, Wa
 
Jon,

Fix the future version so the Object Library Manager can be opened without having an open airport file.

Bob Macklin
Seattle, Wa

Done in the latest beta Bob so it will be in the next release :)
 
Would it be possible to add an image to the approach page?
I want to position the waypoints from the attached.
The way I have to do it at the moment is load the image into the airport page, drop NDBs on the waypoints (as these show up in the approach page), go to the approach page, drop waypoints over the NDBs, add the legs, then delete the NDBs.
As shown;
 

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Would it be possible to add an image to the approach page?
I want to position the waypoints from the attached.
The way I have to do it at the moment is load the image into the airport page, drop NDBs on the waypoints (as these show up in the approach page), go to the approach page, drop waypoints over the NDBs, add the legs, then delete the NDBs.
As shown;

I will look at that Chris.
 
Not sure if this has been asked before (because I don't have the patience to go through such a long thread, sorry), but could the ability be added to place height maps or something on to terrain polygons that are created with the editor? Currently, terrain polygons created in the editor never show up in FS (at least not for me).

EDIT: One more thing. Could some sort of exporter be implemented so that airports can be exported to gmax for purposes like creating building that conform to aprons, or for use in other games/simulators?
 
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Not sure if this has been asked before (because I don't have the patience to go through such a long thread, sorry), but could the ability be added to place height maps or something on to terrain polygons that are created with the editor? Currently, terrain polygons created in the editor never show up in FS (at least not for me).

EDIT: One more thing. Could some sort of exporter be implemented so that airports can be exported to gmax for purposes like creating building that conform to aprons, or for use in other games/simulators?

I will look at the first.

I am not at all sure about the second.... Perhaps someone with experience of GMax can offer a suggestion on the feasibility of doing this?
 
Hi,

You cannot export an airport to GMAX - they are completely different kinds of objects. You can however take a screen shot of your airport from Top view (and true north - press space bar in slew mode), and then load that into GMAX as a background.

Hope this helps,
 
Hi,

You cannot export an airport to GMAX - they are completely different kinds of objects. You can however take a screen shot of your airport from Top view (and true north - press space bar in slew mode), and then load that into GMAX as a background.

Hope this helps,
Well, I have converted objects from one kind to the other before where it was previously thought impossible.

I will look at the first.

I am not at all sure about the second.... Perhaps someone with experience of GMax can offer a suggestion on the feasibility of doing this?
Thanks.
 
Good luck getting that conversion - I'll be waiting for your success message...
 
Would it be possible to add an image to the approach page?
I want to position the waypoints from the attached.
The way I have to do it at the moment is load the image into the airport page, drop NDBs on the waypoints (as these show up in the approach page), go to the approach page, drop waypoints over the NDBs, add the legs, then delete the NDBs.
As shown;

US Approach plates are not to scale, a 10 mile leg will be the same draw distance as a 3 mile leg, the (4) between 2 points is a distance on that leg. Doing images like that leaves a lot of room for error. I recommend using Airnav.com, skyvector.com and a dd.mmmmmm lat/log converter for accurate placement, able to be obtained from the AFD or skvector by triangulation or unilateral positioning/dead reckoning. it takes a little longer but its 99.8% accurately placed to real world specs.
Take LZARD5 into KTPA
http://155.178.201.160/d-tpp/1207/00416LZARD.PDF
The 56 mile leg is shorter than the 28 mile leg.

This may not apply to non-US plates. International plates may follow different standards. Check that countries aviation dept for the answer.
 
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I only showed a small section of that approach plate. The profile below shows that the scaling is correct, as indeed does the 'scale'.
 
I only showed a small section of that approach plate. The profile below shows that the scaling is correct, as indeed does the 'scale'.

International plates. US plates are not to scale. :) they keep up on our toes in the states.
 
Hi Jon,

Not sure if this has been mentioned before or if I am missing it, but could you add the ability to rename a Taxiway Designator, instead of having to create a new one, change the links and then remove one. A slightly 'lazy' request I know :-)

Many thanks
 
Scruff, to elaborate on my previous that you didnt quite understand, I was referring to, example, a circle with 100 vertex's. or a box with 4 (1 each corner). If I wanted to add another vertex, say 101 total to the circle, or add 2-3 to the box to change the shape to, say a 7 panel, odd sized octagon.


Right click an existing apron border line, and select INSERT VERTEX at the mouse point in the existing apron line.

Open Afcad, and use it to make an apron. Then edit the apron line, it allows you to insert a vertex where the mouse pointer clicked the existing apron line. It would basically take a single straight apron line and break it into 2. Just like adding a node to a taxiway to make it 2 links instead of 1.

That clear it up a little bit? Let me know if not and I will just email you a composition drawing of what Im talking about.


RECAP- Apron already exist, its concrete or whatever you want it to be.
You want to slightly modify it because its not the right shape, but dont want to redraw the whole thing. Select the apron line and right click, INSERT NODE/VERTEX, and you added a point in the line that can reshape the existing apron.
 
As George says if you want to add a vertex to an existing apron, or poly, or edge lights etc. Select the apron. Put the cursor over the selection edge - the tooltip will tell you that Ctrl+Click with add a vertex.
 
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