Gaiiden
FSDevConf team
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I think he's talking about "smoothing"? So you create a big curve with only 10 vertices that looks blocky because it has long flat edges between the vertices so you smooth it by adding more vertices to make the edges between them smaller to a point where they are not readily visible and you get a "round" curve.
I forget the exact 3D modeling term.
Sort of like your feature to "cut out" a section of apron with a helper shape except here it's going a bit further in that the user blocks out the curve and ADE fills in (interpolates, if you will) the missing vertices to smooth it out.
I forget the exact 3D modeling term.
Sort of like your feature to "cut out" a section of apron with a helper shape except here it's going a bit further in that the user blocks out the curve and ADE fills in (interpolates, if you will) the missing vertices to smooth it out.




